RPG Programming with XNA Game Studio 3.0 (Paperback)
暫譯: 使用 XNA Game Studio 3.0 的 RPG 程式設計 (平裝本)
Jim Perry
- 出版商: Jones and Bartlett
- 出版日期: 2009-06-19
- 售價: $768
- 語言: 英文
- 頁數: 316
- 裝訂: Paperback
- ISBN: 1598220659
- ISBN-13: 9781598220650
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商品描述
RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft s XNA Game Studio 3.0. Starting with a brief history of the genre that covers some of the good and the bad games that have been released over the past 30 years, the book then presents information on the various components that make up most RPGs and how to implement them using C# and XNA Game Studio 3.0 to produce a 2D tile-based demo game. Among the topics covered are: Creating the people and creatures that populate RPG worlds; Stats and skills to allow these entities to do things; A magic system; Handling conversations; A quest system; Creating a tile engine for displaying the world; Populating the game world with items and treasure; Implementing a sound and music system; Adding multiplayer support. The book takes a piece-by-piece approach to producing the game, demonstrating how to create the various components and eventually tying them all together to produce a fully-playable demo.
商品描述(中文翻譯)
《使用 XNA Game Studio 3.0 的 RPG 程式設計》提供了有關角色扮演遊戲(RPG)及如何使用微軟的 XNA Game Studio 3.0 創建這些遊戲的詳細資訊。本書首先簡要回顧了這一類型的歷史,涵蓋了過去 30 年中一些優秀和不佳的遊戲,然後介紹了構成大多數 RPG 的各種組件,以及如何使用 C# 和 XNA Game Studio 3.0 實現它們,以製作一個基於瓷磚的 2D 演示遊戲。書中涵蓋的主題包括:創建填充 RPG 世界的人物和生物;統計數據和技能以使這些實體能夠執行各種操作;魔法系統;處理對話;任務系統;創建顯示世界的瓷磚引擎;用物品和寶藏填充遊戲世界;實現音效和音樂系統;添加多人遊戲支持。本書採取逐步的方法來製作遊戲,演示如何創建各種組件,最終將它們結合在一起,製作出一個可完全遊玩的演示。