Beginning Game Graphics
暫譯: 遊戲圖形入門
Harry (Harry Evry) Evry
- 出版商: Premier Press
- 出版日期: 2004-12-17
- 定價: $1,020
- 售價: 2.0 折 $199
- 語言: 英文
- 頁數: 400
- 裝訂: Paperback
- ISBN: 159200430X
- ISBN-13: 9781592004300
-
相關分類:
3D 列印、遊戲設計 Game-design
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商品描述
Description:
Welcome to the exciting world of the video game artist. "Beginning Game Graphics" is your guide on a step-by-step path, beginning with the most basic modeling techniques and wrapping up with advanced workflows used by professional game artists. It provides powerful and easy-to-use tools to get you started, and it covers many of the methods, philosophies, and proven techniques that can improve your game demos and help separate you from the crowd in the rapidly growing interactive entertainment industry. Whether you are a video game enthusiast, an artist breaking into the world of video games, or a game programmer ready to model your own characters and sets, this book is the ideal introduction to 3D modeling for video games.
Table of Contents:
1. Fundamentals
2. The World of the Game Artist
3. Building Your Toolbox
4. Standard Geometric Primitives
5. Modeling with Geometry
6. Constructive Geometry
7. Interactive Geometry
8. Boolean Operations
9. Modeling in Inner Space
10. Subsurface Modeling
11. Modeling by Design
12. One for the Road
商品描述(中文翻譯)
**描述:**
歡迎來到視頻遊戲藝術家的精彩世界。《開始遊戲圖形》是您逐步學習的指南,從最基本的建模技術開始,最終涵蓋專業遊戲藝術家使用的高級工作流程。它提供強大且易於使用的工具來幫助您入門,並涵蓋許多可以改善您的遊戲演示的方法、理念和經驗技術,幫助您在快速增長的互動娛樂行業中脫穎而出。無論您是視頻遊戲愛好者、想要進入視頻遊戲世界的藝術家,還是準備為自己的角色和場景建模的遊戲程序員,本書都是3D建模在視頻遊戲中的理想入門書籍。
**目錄:**
1. 基礎知識
2. 遊戲藝術家的世界
3. 建立您的工具箱
4. 標準幾何原始體
5. 使用幾何建模
6. 構造幾何
7. 互動幾何
8. 布林運算
9. 在內部空間建模
10. 亞表面建模
11. 設計建模
12. 一路同行