Character Development and Storytelling for Games
暫譯: 遊戲角色發展與敘事技巧
Lee Sheldon
- 出版商: Premier Press
- 出版日期: 2004-06-15
- 定價: $1,400
- 售價: 1.4 折 $199
- 語言: 英文
- 頁數: 496
- 裝訂: Paperback
- ISBN: 1592003532
- ISBN-13: 9781592003532
-
相關分類:
遊戲設計 Game-design
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商品描述
Description:
This is a book of ideas and of choices. Knowing which choices to make is not teachable. It's part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. All stories are not identical. They are shaped by all those unique facets of the human beings who write them. All any writer can do when he wants to share his knowledge with others is be as open and giving as possible; and hope others can learn from that. You hold in your hands most of what I know about writing for games and much of what I believe and practice no matter what kind of writing I'm doing. It is meant to inform, to instruct, and maybe even inspire. It is as much about game design as it is writing for games. The two are virtually inseparable. The book itself has been designed as a quest. We are all of us on a journey toward a destination for which there is no single road. --Lee Sheldon, Author
Table of Contents:
Introduction
Part I: Background
Chapter 1: Myths and Equations
Chapter 2: The Story Remains the Same
Part II: Creating Characters
Chapter 3: Respecting Characters
Chapter 4: Character Roles
Chapter 5: Character Traits
Chapter 6: Character Encounters
Part III: Telling Story
Chapter 7: Once Upon a Time
Chapter 8: Respecting Story
Chapter 9: Bringing the Story to Life
Chapter 10: Charting New Territory
Chapter 11: Story Chiropractics
Chapter 12: Editing
Chapter 13: The Roots of a New Storytelling
Chapter 14: Modular Storytelling
Part IV: Games People Play
Chapter 15: Game Types
Chapter 16: Game Genres
Chapter 17: Console Games
Chapter 18: Bringing Virtual Worlds to Life
Chapter 19: Enabling Story in Virtual Worlds
Part V: Reflections
Chapter 20: The Responsible Writer
Part VI: Appendices
Appendix A: Opinionated Bibliography
Appendix B: Developer Primer on Building Writing Teams
Index
商品描述(中文翻譯)
**描述:**
這是一本關於想法和選擇的書。知道該做出哪些選擇是無法教導的。這是我們所稱的才能的創造性本能的一部分,其秘密的聲音在我們每次坐在鍵盤前時指引著我們。所有的故事並不相同。它們受到所有那些獨特的人類特質的影響,這些人類創作了這些故事。任何作家在想要與他人分享自己的知識時所能做的,就是盡可能地開放和慷慨;並希望其他人能從中學習。你手中握有我關於遊戲寫作的知識的大部分,以及我無論在做什麼類型的寫作時所相信和實踐的內容。這本書旨在提供資訊、指導,甚至可能激勵。它既關於遊戲設計,也關於遊戲寫作。這兩者幾乎是不可分割的。這本書本身被設計成一個探索的旅程。我們每個人都在朝著一個沒有單一路徑的目的地前進。--李·謝爾登,作者
**目錄:**
引言
第一部分:背景
第1章:神話與方程式
第2章:故事保持不變
第二部分:創造角色
第3章:尊重角色
第4章:角色角色
第5章:角色特徵
第6章:角色遭遇
第三部分:講述故事
第7章:從前有個…
第8章:尊重故事
第9章:讓故事活起來
第10章:開拓新領域
第11章:故事脊椎矯正術
第12章:編輯
第13章:新敘事的根源
第14章:模組化敘事
第四部分:人們玩的遊戲
第15章:遊戲類型
第16章:遊戲類別
第17章:主機遊戲
第18章:讓虛擬世界活起來
第19章:在虛擬世界中啟用故事
第五部分:反思
第20章:負責任的作家
第六部分:附錄
附錄A:有見地的書目
附錄B:開發者寫作團隊建立入門
索引