Video Game Writing: From Macro to Micro
暫譯: 遊戲寫作:從宏觀到微觀

Maurice Suckling, Marek Walton

  • 出版商: Mercury Learning
  • 出版日期: 2017-01-27
  • 售價: $1,730
  • 貴賓價: 9.5$1,644
  • 語言: 英文
  • 頁數: 394
  • 裝訂: Paperback
  • ISBN: 1683920295
  • ISBN-13: 9781683920298
  • 無法訂購

相關主題

商品描述

This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today’s triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today’s games titles, including: "Why have story at all? What is plot and how does it work? How best can a writer use agency?" Finally, Part IV presents readers with hard-earned nuggets of wisdom from today’s game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing.

Features:

• Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises

• Presents readers with opinions and suggestions from today’s game writers who are working in the US, Europe, and Japan

• Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling

• Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.

商品描述(中文翻譯)

這本深具洞察力的修訂版書籍探討了遊戲編劇這個充滿挑戰和不斷演變的世界。第一部分提供了遊戲編劇歷史的迷人概述,從1960年代的謙遜起源到今天的AAA大作;第二部分提出並回答了關鍵問題:遊戲編劇做什麼以及他們如何做到?對於新手遊戲編劇特別有用,章節涵蓋了廣泛的主題,包括合約、保密協議(NDA)、創意合作、敘事設計、編輯、改編和環境敘事。第三部分對於更高級的寫作學生尤其有價值,探討了在當今遊戲作品中越來越相關的更深層理論問題,包括:「為什麼要有故事?情節是什麼,它是如何運作的?作家如何最佳利用代理權?」最後,第四部分向讀者呈現了當今在美國、歐洲和日本工作的遊戲編劇所獲得的寶貴智慧。這本書充滿了實用的範例、案例研究和練習,對於任何對遊戲編劇世界感興趣的人來說都是必讀之作。

特色:

• 涵蓋遊戲編劇的歷史、敘事設計、故事講述、情節、合約,並充滿實用的範例、案例研究和練習

• 向讀者呈現當今在美國、歐洲和日本工作的遊戲編劇的意見和建議

• 包含廣泛的主題,例如創意合作、編輯、改編和環境敘事

• 提及的遊戲包括《Elder Scrolls V: Skyrim》、《Borderlands 2》、《The Walking Dead》、《L.A. Noire》、《Grand Theft Auto V》、《Mass Effect 3》、《The Stanley Parable》、《The Last of Us》、《Alien Isolation》、《The Witcher 3: Wild Hunt》、《Life is Strange》、《Until Dawn》、《Quantum Break》、《BioShock》、《World of Warcraft》等等。