Once Upon a Pixel: Storytelling and Worldbuilding in Video Games
暫譯: 像素的故事:視頻遊戲中的敘事與世界建構

Paterson, Eddie, Simpson-Williams, Timothy, Cordner, Will

  • 出版商: CRC
  • 出版日期: 2019-11-21
  • 售價: $5,550
  • 貴賓價: 9.5$5,273
  • 語言: 英文
  • 頁數: 224
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1138499773
  • ISBN-13: 9781138499775
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming's most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering exploration into narrative in games from the perspective of the creative writer. With interviews and insights from across the industry, it provides a complete account of how Triple-A, independent, and even virtual reality games are changing the way we tell stories.

 

Key Features

 

 

 

 

 

 

 

 

  • A fresh perspective on video games as a whole new form of creative writing.
  • Interviews with a range of leading industry figures, from critics to creators.
  • Professional analysis of modern video game script excerpts.
  • Insights into emerging technologies and the future of interactive storytelling.

商品描述(中文翻譯)

《像素的故事》探討了現代電子遊戲中敘事和世界建構的日益複雜性。該書以一些最受歡迎的遊戲作品為基礎,包括《荒野大鏢客2》、《最後生還者》、《地平線:零之曙光》以及長期運行的《潛龍諜影》系列,從創意作家的角度對遊戲中的敘事進行了開創性的探索。書中包含了來自業界各方的訪談和見解,全面闡述了AAA級、獨立遊戲甚至虛擬實境遊戲如何改變我們講述故事的方式。

主要特色

- 從全新的角度看待電子遊戲作為一種全新的創意寫作形式。
- 與一系列業界領袖的訪談,從評論家到創作者。
- 對現代電子遊戲劇本摘錄的專業分析。
- 對新興技術和互動敘事未來的見解。

作者簡介

Eddie Paterson is a senior lecturer in the School of Culture and Communication, University of Melbourne, where he teaches scriptwriting for performance, theatre, gaming and new media. He is the author of The Contemporary American Monologue (Bloomsbury, 2015) and Redactor (Whitmore, 2017). He has returned to gaming in recent years to discover that creative writing is challenging the relationship between gameplay and narrative design.

Timothy Williams is a writer and gamer. His Honours thesis explored authorship and player agency in Hideo Kojima's Metal Gear Solid 2: Sons of Liberty. His writing focuses primarily on the intersection between narrative and play in writing for games. He is an independent games writer currently working on expanding the creative element of his thesis into a full-length title.

Will Cordner is a writer and gamer. He has an Honours degree in Creative Writing from the University of Melbourne, for which his thesis examined the relationship between traditional and interactive storytelling in Naughty Dog's The Last of Us. He is excited to see how this relationship continues to develop in the future, and is eagerly anticipating The Last of Us Part II.

作者簡介(中文翻譯)

Eddie Paterson 是墨爾本大學文化與傳播學院的高級講師,他教授表演、戲劇、遊戲和新媒體的劇本寫作。他是 The Contemporary American Monologue(Bloomsbury, 2015)和 Redactor(Whitmore, 2017)的作者。近年來,他重返遊戲領域,發現創意寫作正在挑戰遊戲玩法與敘事設計之間的關係。

Timothy Williams 是一位作家和遊戲玩家。他的榮譽論文探討了小島秀夫的 Metal Gear Solid 2: Sons of Liberty 中的作者身份和玩家代理權。他的寫作主要集中在敘事與遊戲寫作之間的交集上。他是一位獨立遊戲作家,目前正在將他的論文的創意元素擴展為一部完整的作品。

Will Cordner 是一位作家和遊戲玩家。他擁有墨爾本大學創意寫作的榮譽學位,他的論文研究了在 Naughty Dog 的 The Last of Us 中傳統敘事與互動敘事之間的關係。他對這種關係未來的發展感到興奮,並期待著 The Last of Us Part II 的推出。