Character Development and Storytelling for Games
Lee Sheldon
- 出版商: Premier Press
- 出版日期: 2004-06-15
- 定價: $1,400
- 售價: 1.4 折 $199
- 語言: 英文
- 頁數: 496
- 裝訂: Paperback
- ISBN: 1592003532
- ISBN-13: 9781592003532
-
相關分類:
遊戲設計 Game-design
立即出貨(限量) (庫存=2)
買這商品的人也買了...
-
$520$442 -
$970Introduction to Algorithms, 2/e
-
$950$855 -
$600$510 -
$2,010$1,910 -
$860$731 -
$760$600 -
$820$804 -
$590$460 -
$560$504 -
$720$569 -
$480$379 -
$750$593 -
$780$616 -
$590$460 -
$680$537 -
$490$382 -
$450$360 -
$890$703 -
$620$490 -
$540$427 -
$990$782 -
$550$468 -
$1,176Computer Organization and Design: The Hardware/Software Interface, 3/e(IE) (美國版ISBN:1558606041)
-
$720$569
相關主題
商品描述
Description:
This is a book of ideas and of choices. Knowing which choices to make is not teachable. It's part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. All stories are not identical. They are shaped by all those unique facets of the human beings who write them. All any writer can do when he wants to share his knowledge with others is be as open and giving as possible; and hope others can learn from that. You hold in your hands most of what I know about writing for games and much of what I believe and practice no matter what kind of writing I'm doing. It is meant to inform, to instruct, and maybe even inspire. It is as much about game design as it is writing for games. The two are virtually inseparable. The book itself has been designed as a quest. We are all of us on a journey toward a destination for which there is no single road. --Lee Sheldon, Author
Table of Contents:
Introduction
Part I: Background
Chapter 1: Myths and Equations
Chapter 2: The Story Remains the Same
Part II: Creating Characters
Chapter 3: Respecting Characters
Chapter 4: Character Roles
Chapter 5: Character Traits
Chapter 6: Character Encounters
Part III: Telling Story
Chapter 7: Once Upon a Time
Chapter 8: Respecting Story
Chapter 9: Bringing the Story to Life
Chapter 10: Charting New Territory
Chapter 11: Story Chiropractics
Chapter 12: Editing
Chapter 13: The Roots of a New Storytelling
Chapter 14: Modular Storytelling
Part IV: Games People Play
Chapter 15: Game Types
Chapter 16: Game Genres
Chapter 17: Console Games
Chapter 18: Bringing Virtual Worlds to Life
Chapter 19: Enabling Story in Virtual Worlds
Part V: Reflections
Chapter 20: The Responsible Writer
Part VI: Appendices
Appendix A: Opinionated Bibliography
Appendix B: Developer Primer on Building Writing Teams
Index
商品描述(中文翻譯)
描述:
這是一本關於想法和選擇的書籍。知道該做出哪些選擇是無法教授的。這是創造性本能的一部分,我們稱之為天賦,它的秘密聲音在我們每次坐在鍵盤前指引著我們。所有的故事都不相同,它們受到寫作它們的人類獨特面向的塑造。當一個作家想要與他人分享他的知識時,他所能做的就是盡可能地開放和慷慨,並希望他人能從中學習。你手中握著的是我對遊戲寫作的大部分知識,以及我無論寫作什麼都相信和實踐的一部分。它旨在提供信息、指導,甚至可能激發靈感。它不僅僅是關於遊戲設計,也是關於為遊戲寫作。這兩者幾乎是不可分割的。這本書本身被設計成一個探索的過程。我們所有人都在通往沒有單一道路的目的地的旅程中。- 作者Lee Sheldon
目錄:
引言
第一部分:背景
第1章:神話和方程式
第2章:故事依舊
第二部分:創造角色
第3章:尊重角色
第4章:角色角色
第5章:角色特質
第6章:角色相遇
第三部分:講述故事
第7章:從前從前
第8章:尊重故事
第9章:將故事活起來
第10章:開拓新領域
第11章:故事調整
第12章:編輯
第13章:新敘事的根源
第14章:模塊化敘事
第四部分:人們玩的遊戲
第15章:遊戲類型
第16章:遊戲類型
第17章:主機遊戲
第18章:讓虛擬世界活起來
第19章:在虛擬世界中實現故事
第五部分:反思
第20章:負責任的作家
第六部分:附錄
附錄A:主觀參考書目
附錄B:建立寫作團隊的開發者入門指南
索引