AI Game Engine Programming, 2/e (Paperback)
暫譯: 人工智慧遊戲引擎程式設計(第二版)
Brian Schwab
- 出版商: Charles River Media
- 出版日期: 2008-12-22
- 售價: $1,544
- 語言: 英文
- 頁數: 736
- 裝訂: Paperback
- ISBN: 1584505729
- ISBN-13: 9781584505723
-
相關分類:
人工智慧、遊戲設計 Game-design
已絕版
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商品描述
A fully revised update to the first edition, "AI Game Engine Programming, Second Edition" provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the game AI engine. You'll then take a look at AI design considerations, solutions, and even common pitfalls genre-by-genre, covering the majority of modern game genres and examining concrete examples of AI used in actual commercial games. Finally, you'll study actual code implementations for each AI technique presented, both in skeletal form and as part of a real-world example, to learn how it works in an actual game engine and how it can be optimized in the future. Written for experienced game developers with a working knowledge of C++, data structures, and object oriented programming, "AI Game Engine Programming, Second Edition" will expand your AI knowledge and skills from start to finish.
商品描述(中文翻譯)
《AI 遊戲引擎程式設計(第二版)》是對第一版的全面修訂更新,為遊戲開發者提供創建現代遊戲 AI 引擎所需的工具和資訊。本書涵蓋遊戲人工智慧的四個主要元素,帶領讀者從理論走向實際的遊戲開發,超越僅僅討論技術的使用方式。書中首先清楚定義了遊戲 AI,讓您了解常用術語、AI 的基本概念,並探索遊戲 AI 引擎的不同部分。接著,您將考慮 AI 設計的考量因素、解決方案,甚至是各類型遊戲中常見的陷阱,涵蓋大多數現代遊戲類型,並檢視在實際商業遊戲中使用的 AI 具體範例。最後,您將學習每種 AI 技術的實際程式碼實作,無論是以骨架形式還是作為真實範例的一部分,了解其在實際遊戲引擎中的運作方式以及未來如何進行優化。本書針對具備 C++、資料結構和物件導向程式設計基礎知識的經驗豐富的遊戲開發者撰寫,將從頭到尾擴展您的 AI 知識和技能。