The Essential Guide to Flash Games: Building Interactive Entertainment with ActionScript (Paperback)

Jeff Fulton, Steve Fulton

  • 出版商: Friends of Ed
  • 出版日期: 2010-03-29
  • 售價: $1,590
  • 貴賓價: 9.8$1,558
  • 語言: 英文
  • 頁數: 664
  • 裝訂: Paperback
  • ISBN: 1430226145
  • ISBN-13: 9781430226147
  • 相關分類: ActionScript & FLASH
  • 下單後立即進貨 (約5~7天)

買這商品的人也買了...

相關主題

商品描述

The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.

  • The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest.
  • Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project.
  • Many advanced game development techniques are covered, including particle systems, advanced controls, AI, blitting, scrolling, and more.

What you’ll learn

  • Flash/Flex ActionScript 3 game development
  • How to apply object-oriented game development techniques
  • How to solve a wide variety specific Flash game programming problems
  • How to develop a game engine and set of tools that can be reused
  • How to implement ten different games (in styles ranging from retro to modern Flash games)
  • How to optimize various games

Who is this book for?

This book is for intermediate Flash developers, Flash game developers, game developers looking to move to the Flash platform, and experienced web developers who want to learn how to make games.

商品描述(中文翻譯)

《Flash遊戲必備指南》是一本獨特的工具,專為Flash遊戲開發者而設計。與其專注於一堆低層級的操作指南,這本書直接著手於遊戲開發。書中將遊戲分為不同的類型專案,涵蓋從像是《飛彈指揮官》這樣的經典遊戲,到像是復古進化的熱門新類型遊戲。隨著書的進展,章節的複雜度逐漸提高,同時引入了可以在其他遊戲中重複使用的新工具。

以下是本書的主要內容:
- 遊戲專案從簡單開始,隨著增加更多工具,逐漸變得複雜。
- 詳細討論了十個完整的遊戲專案,每個專案解決了不同的遊戲開發問題,並建立在前一個專案所獲得的知識基礎上。
- 詳細介紹了許多高級遊戲開發技術,包括粒子系統、高級控制、人工智能、位圖繪製、滾動等等。

以下是你將學到的內容:
- Flash/Flex ActionScript 3遊戲開發
- 如何應用面向對象的遊戲開發技術
- 如何解決各種具體的Flash遊戲編程問題
- 如何開發可重複使用的遊戲引擎和工具集
- 如何實現十種不同風格(從復古到現代Flash遊戲)的遊戲
- 如何優化各種遊戲

本書適合中級Flash開發者、Flash遊戲開發者、希望轉向Flash平台的遊戲開發者,以及有經驗的網頁開發者想要學習如何製作遊戲的讀者。