Real-Time Rendering, 3/e (Hardcover)
暫譯: 即時渲染(第三版)(精裝本)

Tomas Akenine-Moller, Eric Haines, Naty Hoffman

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商品描述

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years.

This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

商品描述(中文翻譯)

這第三版經過徹底修訂,專注於現代技術,這些技術能在瞬間生成合成的三維影像。隨著可程式化著色器的出現,過去幾年出現並演變了各種新的演算法。

本版討論了當前在遊戲和其他應用中使用的實用渲染方法。它還提供了互動計算機圖形領域的堅實理論框架和相關數學,所有內容都以易於理解的風格呈現。