Real-Time Rendering, 4/e (Hardcover)
暫譯: 即時渲染(第4版)(精裝本)

Tomas Akenine-Möller, Eric Haines, Naty Hoffman

買這商品的人也買了...

相關主題

商品描述

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

商品描述(中文翻譯)

這一版經過全面更新,第四版專注於現代技術,這些技術能在瞬間生成合成的三維影像。隨著可程式化著色器的出現,過去幾年出現並演變了各種新算法。本版討論了當前在遊戲和其他應用中使用的實用渲染方法。它還提供了互動計算機圖形領域的堅實理論框架和相關數學,所有內容都以易於理解的風格呈現。本版新增:關於虛擬實境(VR)和擴增實境(AR)的新章節,以及擴展了對視覺外觀、高級著色、全局照明以及曲線和曲面等主題的涵蓋。