Fundamentals of Computer Graphics, 4/e (Hardcover)
暫譯: 計算機圖形學基礎(第4版,精裝本)
Steve Marschner, Peter Shirley
- 出版商: A K Peters
- 出版日期: 2015-12-18
- 定價: $1,600
- 售價: 9.5 折 $1,520
- 語言: 英文
- 頁數: 748
- 裝訂: Hardcover
- ISBN: 1482229390
- ISBN-13: 9781482229394
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相關分類:
Computer Graphics
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相關主題
商品描述
Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
Highlights of the Fourth Edition Include:
- Updated coverage of existing topics
- Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures
- A text now printed entirely in four-color to enhance illustrative figures of concepts
The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
商品描述(中文翻譯)
本書《計算機圖形學基礎(第四版)》匯聚了該領域的眾多專家,為計算機課程的課程大綱提供了理想的資源,同時也是一個使用者友好的個人或專業參考資料。
本書專注於幾何直覺,提供了理解圖像如何顯示在螢幕上的必要資訊,使用了光線追蹤(ray tracing)和光柵化(rasterization)這兩種互補的方法。它涵蓋了入門課程中常見的主題,如取樣理論(sampling theory)、紋理映射(texture mapping)、空間數據結構(spatial data structure)和樣條(splines)。此外,還包括了幾位以其專業知識和清晰解釋概念而聞名的作者所貢獻的章節。
第四版的亮點包括:
- 更新了現有主題的內容
- 對幾個章節進行了重大更新和改進,包括紋理映射、圖形硬體、信號處理和數據結構
- 文本現在完全以四色印刷,以增強概念的插圖效果
《計算機圖形學基礎》的第四版繼續提供對基本計算機圖形技術和理論的卓越且全面的介紹。它保持了非正式和直觀的風格,同時提高了材料的精確性、一致性和完整性,使得有志於和有經驗的圖形程式設計師能夠更好地理解和應用基礎原則,以開發高效的代碼來創建電影、遊戲或網頁設計。