Essential Mathematics for Games and Interactive Applications, 3/e (Hardcover)
暫譯: 遊戲與互動應用的基本數學,第3版(精裝本)

James M. Van Verth, Lars M. Bishop

  • 出版商: A K Peters
  • 出版日期: 2015-08-26
  • 售價: $3,500
  • 貴賓價: 9.5$3,325
  • 語言: 英文
  • 頁數: 624
  • 裝訂: Hardcover
  • ISBN: 1482250926
  • ISBN-13: 9781482250923
  • 相關分類: 遊戲開發設計
  • 立即出貨

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商品描述

Expert Guidance on the Math Needed for 3D Game Programming
Developed from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discusses the mathematics behind the processes.

New to the Third Edition
Completely revised to fix errors and make the content flow better, this third edition reflects the increased use of shader graphics pipelines, such as in DirectX 11, OpenGL ES (GLES), and the OpenGL Core Profile. It also updates the material on real-time graphics with coverage of more realistic materials and lighting.

The Foundation for Successful 3D Programming
The book covers the low-level mathematical and geometric representations and algorithms that are the core of any game engine. It also explores all the stages of the rendering pipeline. The authors explain how to represent, transform, view, and animate geometry. They then focus on visual matters, specifically the representation, computation, and use of color. They also address randomness, intersecting geometric entities, and physical simulation.

An Introduction to Creating Real and Active Virtual Worlds
This updated book provides you with a conceptual understanding of the mathematics needed to create 3D games as well as a practical understanding of how these mathematical bases actually apply to games and graphics. It not only includes the theoretical mathematical background but also incorporates many examples of how the concepts are used to affect how a game looks and plays.

Web Resource
A supplementary website contains a collection of source code, supporting libraries, and interactive demonstrations that illustrate the concepts and enable you to experiment with animation and simulation applications. The site also includes slides and notes from the authors’ GDC tutorials.

商品描述(中文翻譯)

3D 遊戲程式設計所需數學的專家指導

本書基於作者在遊戲開發者大會 (GDC) 的熱門教程 遊戲與互動應用的基本數學(第三版),說明了數學在 3D 程式設計中的重要性。它展示了如何正確地動畫、模擬和渲染場景,並討論了這些過程背後的數學原理。

第三版的新內容

這一版經過全面修訂,以修正錯誤並改善內容的流暢性,反映了著色器圖形管線的使用增加,例如在 DirectX 11、OpenGL ES (GLES) 和 OpenGL Core Profile 中。它還更新了有關即時圖形的材料,涵蓋了更真實的材料和照明。

成功 3D 程式設計的基礎

本書涵蓋了任何遊戲引擎核心的低階數學和幾何表示法及算法。它還探討了渲染管線的所有階段。作者解釋了如何表示、轉換、查看和動畫幾何形狀。接著,他們專注於視覺問題,特別是顏色的表示、計算和使用。他們還討論了隨機性、相交的幾何實體和物理模擬。

創建真實且活躍的虛擬世界的介紹

這本更新的書籍為您提供了創建 3D 遊戲所需數學的概念理解,以及這些數學基礎如何實際應用於遊戲和圖形的實用理解。它不僅包括理論數學背景,還融入了許多示例,展示了這些概念如何影響遊戲的外觀和玩法。

網路資源

一個補充網站包含了一系列源代碼、支持庫和互動演示,這些內容說明了概念並使您能夠實驗動畫和模擬應用。該網站還包括作者在 GDC 教程中的幻燈片和筆記。