Game Balance (Paperback)
暫譯: 遊戲平衡 (平裝本)
Schreiber, Ian, Romero, Brenda
- 出版商: A K Peters
- 出版日期: 2021-08-17
- 售價: $2,700
- 貴賓價: 9.5 折 $2,565
- 語言: 英文
- 頁數: 766
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1498799574
- ISBN-13: 9781498799577
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相關分類:
Excel、遊戲設計 Game-design
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其他版本:
Game Balance
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相關主題
商品描述
Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory.
Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers.
FEATURES
- The first and only book to explore game balance as a topic in depth
- Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them
- Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks
- Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation
- Written by award-winning designers with decades of experience in the field
Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006.
Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.
商品描述(中文翻譯)
在遊戲設計領域中,遊戲平衡可以被描述為一種黑暗的藝術。這是遊戲設計師使遊戲對玩家同時公平的過程,同時提供適當的難度,使遊戲既刺激又具挑戰性,而不會使遊戲變得完全可預測。這涉及數學、心理學,偶爾還包括經濟學和博弈論等其他領域的結合。
《遊戲平衡》為讀者提供了對遊戲設計和玩家理論的動態視角。在整本書中,每一章都將包含有關使用電子表格程序的相關主題。因此,這本書同時也是一本有用的參考資料,涵蓋 Microsoft Excel、Google Spreadsheets 及其他電子表格程序及其在遊戲設計師中的應用。
特色
- 第一部也是唯一一部深入探討遊戲平衡主題的書籍
- 主題範圍從中級到高級,並以易於理解的風格撰寫,將即使是最具挑戰性的數學概念也變得不再神秘,讓遊戲設計的新手學生能夠理解並應用
- 包含強大的電子表格技術,這些技術已在所有主要電子表格程序中進行測試,並在現實世界的遊戲設計任務中經過實戰考驗
- 每章結尾提供短期練習,讓讀者能夠練習書中討論的技術,並在全書中分為幾個部分的三個長期專案,涉及其創建
- 由擁有數十年經驗的獲獎設計師撰寫
Ian Schreiber 自 2000 年以來一直在這個行業工作,最初擔任程式設計師,然後成為遊戲設計師。他參與了八個已發行的遊戲標題,為三家《財富》500 強公司開發訓練/模擬遊戲,並為無數學生專案提供建議。他是全球遊戲創作大賽(Global Game Jam)的共同創辦人,這是世界上最大的現場遊戲創作活動。自 2006 年以來,Ian 在多所大學教授遊戲設計和開發課程。
Brenda Romero 是一位 BAFTA 獲獎的遊戲總監、企業家、藝術家和富布萊特獎獲得者,目前擔任《Empire of Sin》系列的遊戲總監和創作者。作為遊戲總監,她參與了 50 款遊戲的開發,並為許多開創性的標題做出了貢獻,包括《Wizardry》和《Jagged Alliance》系列,以及《Ghost Recon》、《Dungeons & Dragons》和《Def Jam》系列的標題。
作者簡介
Brenda Romero is an award-winning game designer, artist and Fulbright scholar who entered the video game industry in 1981. As a designer, she has contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon and Dungeons & Dragons franchises. Away from the machine, her analog series of six games, The Mechanic is the Message, has drawn national and international acclaim, particularly Train and Síochán Leat (The Irish Game) which is presently housed in the National Museum of Play. In 2015, she won the coveted Ambassador's Award at the Game Developers Choice Awards. In 2014, she received a Fulbright award to study Ireland's game industry, academic and government policies. In 2013, she was named one of the top 10 game developers by Gamasutra.com and Develop magazine listed her among the 25 people who changed games in 2013. Romero co-owns Loot Drop and Romero Games.
Ian Schreiber has been in the industry for eight years, first as a programmer and then as a game designer. He has worked on five published game titles, including Playboy: the Mansion and the Nintendo DS version of Marvel Trading Card Game. He has also developed training/simulation games for two Fortune 500 companies. Ian has taught game design and development courses at Ohio University, Columbus State Community College, and Savannah College of Art and Design, and has mentored college students at those and several other universities. Ian currently teaches at Rochester Institute of Technology.
作者簡介(中文翻譯)
布蘭達·羅梅羅(Brenda Romero)是一位獲獎的遊戲設計師、藝術家及富布萊特學者,於1981年進入電子遊戲產業。作為設計師,她參與了許多開創性的作品,包括《Wizardry》和《Jagged Alliance》系列,以及《Ghost Recon》和《Dungeons & Dragons》系列的遊戲。除了電子遊戲,她的類比系列遊戲《The Mechanic is the Message》獲得了國內外的讚譽,特別是《Train》和《Síochán Leat》(愛爾蘭遊戲),目前收藏於國家遊戲博物館。2015年,她在遊戲開發者選擇獎中獲得了備受推崇的大使獎。2014年,她獲得富布萊特獎學金,研究愛爾蘭的遊戲產業、學術及政府政策。2013年,她被Gamasutra.com評選為十大遊戲開發者之一,並且《Develop》雜誌將她列為2013年改變遊戲的25人之一。羅梅羅共同擁有Loot Drop和Romero Games。
伊恩·施賴伯(Ian Schreiber)在遊戲產業工作了八年,最初擔任程式設計師,後來成為遊戲設計師。他參與了五款已發行的遊戲,包括《Playboy: the Mansion》和任天堂DS版本的《Marvel Trading Card Game》。他還為兩家《財富》500強公司開發了訓練/模擬遊戲。伊恩曾在俄亥俄大學、哥倫布州立社區學院和薩凡納藝術與設計學院教授遊戲設計和開發課程,並在這些及其他幾所大學指導大學生。伊恩目前在羅徹斯特理工學院任教。