Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
暫譯: 遊戲物理引擎開發:如何為您的遊戲構建一個穩健的商業級物理引擎
Ian Millington
- 出版商: Morgan Kaufmann
- 出版日期: 2010-07-23
- 售價: $3,150
- 貴賓價: 9.5 折 $2,993
- 語言: 英文
- 頁數: 552
- 裝訂: Paperback
- ISBN: 0123819768
- ISBN-13: 9780123819765
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相關分類:
物理學 Physics
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相關主題
商品描述
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion.
The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism.
This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.
商品描述(中文翻譯)
物理學對於遊戲程式設計師來說非常重要,他們需要了解如何為遊戲增添物理真實感。在創建模擬或遊戲引擎時,特別是在 3D 電腦圖形中,他們需要考慮物理法則,以使效果對觀察者或玩家來說看起來更真實。遊戲引擎需要識別藝術家創建的物體的物理特性,並將其與真實的運動結合起來。
物理引擎是一個你在遊戲中使用的電腦程式,它模擬牛頓物理學並預測在不同條件下的效果。在電子遊戲中,物理引擎使用即時物理來提高真實感。
這是該類別中唯一一本帶領讀者從零開始構建完整的遊戲準備物理引擎的書籍。書中介紹的 Cyclone 遊戲引擎是專門為這本書編寫的,並已在 iPhone 應用程式開發和 Adobe Flash 專案中使用。雖然有大量的大師級資訊可用,但幾乎沒有任何格式教導基本知識的實用方式。第二版包括有關碰撞檢測、2D 物理、Flash 遊戲的休閒遊戲物理、更多參考資料、術語表和章末練習的新材料和/或修訂材料。伴隨的網站將包括 Cyclone 物理引擎的完整源代碼,以及顯示物理系統運作的示例應用程式。