AdvancED ActionScript 3.0 Animation (Paperback)
暫譯: 進階 ActionScript 3.0 動畫
Keith Peters
- 出版商: Friends of Ed
- 出版日期: 2008-12-25
- 售價: $1,240
- 貴賓價: 9.5 折 $1,178
- 語言: 英文
- 頁數: 472
- 裝訂: Paperback
- ISBN: 1430216085
- ISBN-13: 9781430216087
-
相關分類:
ActionScript & FLASH
已絕版
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商品描述
This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's a compilation of topics that follow on from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in the most recent version of Flash: Flash Player 10. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more.
The book is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.
In this book, you'll learn how to:
- Leverage Flash 10 3D, the new drawing API commands, and Pixel Bender
- Create isometric worlds for games
- Construct powerful artificial intelligence routines including pathfinding, steering, and flocking behaviors
- Use numerical integration for real world physics effects
- Build advanced collision detection routines for more accurate simulations
Summary of Contents
- Advanced Collision Detection
- Steering Behaviors
- Isometric Projection
- Pathfinding
- Alternate Input: The Camera and Microphone
- Advanced Physics: Numerical Integration
- 3D in Flash 10
- Flash 10 Drawing API
- Pixel Bender
- Tween Engines
商品描述(中文翻譯)
這本書是針對任何使用 ActionScript 創建遊戲、用戶互動或運動控制的用戶所編寫的進階 ActionScript 3.0 動畫技術彙編。它是作者早期著作《Foundation ActionScript 3.0 Animation: Making Things Move》的延續,並涵蓋了在最新版本的 Flash:Flash Player 10 中變得可能的內容。本書涵蓋了多樣的主題,這些主題不一定彼此相關。您不需要從第一章開始,逐頁閱讀。只需從任何看起來有趣的章節開始,隨意跳轉即可。在本書中,您將找到有關進階碰撞檢測、人工智慧與引導行為、等角投影、使用相機和麥克風作為輸入、3D 以及更多內容的章節。
本書的性質也更具實驗性。這裡展示的技術可能不是最佳的做法,但它們應該能夠良好運作,並幫助您開始實現完美的實作。事實上,許多章節可以視為非常複雜主題的介紹,這些主題本身就可以填滿一本書。許多這些主題在其他地方已經被廣泛討論,但不一定針對 Flash 或 ActionScript 3.0。因此,整合這些資料並使其運作,並清楚地用 ActionScript 解釋所有內容,花費了相當多的工作。本書將激勵您探索您可能未曾考慮過的主題,成為您自己研究 ActionScript 3.0 可能性的跳板。
在本書中,您將學習如何:
- 利用 Flash 10 3D、新的繪圖 API 命令和 Pixel Bender
- 為遊戲創建等角世界
- 構建強大的人工智慧例程,包括路徑尋找、引導和群聚行為
- 使用數值積分來實現現實世界的物理效果
- 建立進階碰撞檢測例程以獲得更準確的模擬
內容摘要
1. 進階碰撞檢測
2. 引導行為
3. 等角投影
4. 路徑尋找
5. 替代輸入:相機和麥克風
6. 進階物理:數值積分
7. Flash 10 中的 3D
8. Flash 10 繪圖 API
9. Pixel Bender
10. Tween Engines