Moving from Unity to Godot: An In-Depth Handbook to Godot for Unity Users
暫譯: 從 Unity 轉向 Godot:Unity 使用者的深入指南
Thorn, Alan
- 出版商: Apress
- 出版日期: 2020-06-14
- 售價: $2,190
- 貴賓價: 9.5 折 $2,081
- 語言: 英文
- 頁數: 273
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1484259076
- ISBN-13: 9781484259078
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相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
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商品描述
Are you a Unity developer looking to switch to the Godot engine quickly? If so, this no-nonsense book is your guide to mastering the most popular open-source game engine.
Godot is a completely free game engine for creating high-quality 2D and 3D games that can be launched on multiple platforms. You'll see how to transition seamlessly from Unity to Godot, getting up and running quickly and effectively, using practical case studies. In addition to building functional worlds from meshes and physical interactions, you'll work with reusable assets, such as textures.
The book then moves on to lighting and rendering 2D and 3D scenes with baked and real-time lighting. You'll also work with navigation and path-finding for NPCs, and see how to create save-game states with JSON. With Moving from Unity to Godot you'll be ready to create amazing 2D and 3D games that will supercharge your business.
What You Will Learn
- Explore the similarities and differences between Unity and Godot
- Maximize the benefits from Unity and Godot
- Create believable game world and characters with Godot
- Master the unique aspects of C# coding in Godot
Who This Book is For
Developers familiar with Unity who want to master another game engine, such as Godot.
商品描述(中文翻譯)
您是希望快速轉換到 Godot 引擎的 Unity 開發者嗎?如果是的話,這本實用的書籍將是您掌握最受歡迎的開源遊戲引擎的指南。
Godot 是一個完全免費的遊戲引擎,用於創建高品質的 2D 和 3D 遊戲,並可以在多個平台上發佈。您將學會如何無縫地從 Unity 轉換到 Godot,快速有效地啟動並運行,並使用實用的案例研究。除了從網格和物理互動構建功能性世界外,您還將使用可重用的資產,例如紋理。
本書接著介紹如何使用烘焙和即時光照來照明和渲染 2D 和 3D 場景。您還將處理 NPC 的導航和路徑尋找,並學習如何使用 JSON 創建存檔狀態。透過 從 Unity 轉向 Godot,您將準備好創建令人驚豔的 2D 和 3D 遊戲,為您的業務注入活力。
您將學到什麼
- 探索 Unity 和 Godot 之間的相似性和差異
- 最大化 Unity 和 Godot 的優勢
- 使用 Godot 創建可信的遊戲世界和角色
- 掌握 Godot 中 C# 編碼的獨特方面
本書適合誰
熟悉 Unity 的開發者,想要掌握另一個遊戲引擎,例如 Godot。
作者簡介
Alan Thorn is an expert on leading technical teams for games development. He previously worked at Microsoft, Teesside University, Apress Publishing, and Disney. Alan specializes in helping "tech heads" thrive and flourish in their chosen fields. With 18-year game industry experience, Alan has written 28 books, presented 30 online courses, and created 33 games including the award-winning adventure, Baron Wittard: Nemesis of Ragnarok. Alan is dedicated to helping creative people make high-impact experiences. He was Studio Director at Wax Lyrical Games, a Senior Author at Linkedin Learning, and now he currently leads the prestigious MA program for Games Design and Development at the BAFTA-winning National Film and Television School, an incubation space for breakthrough gaming talent. Alan is a pioneer of the new "Open Stream" model of Transformative Learning, and he advises in higher education on disruptive curriculum content and instructional design. Alan speaks passionately worldwide about the future of interactive experiences. In this book, Alan Thorn clearly details Godot specific terminology, how to use its interface effectively, how scenes are structured, coding in C#, and optimal ways of working.
作者簡介(中文翻譯)
艾倫·索恩(Alan Thorn)是遊戲開發技術團隊領導的專家。他曾在微軟(Microsoft)、提賽德大學(Teesside University)、Apress出版社和迪士尼(Disney)工作。艾倫專注於幫助「技術專才」在他們所選擇的領域中茁壯成長。擁有18年的遊戲產業經驗,艾倫已撰寫28本書籍,提供30門線上課程,並創作了33款遊戲,包括獲獎冒險遊戲《巴倫·維塔德:諾恩之敵》(Baron Wittard: Nemesis of Ragnarok)。艾倫致力於幫助創意人士創造高影響力的體驗。他曾擔任Wax Lyrical Games的工作室主任,Linkedin Learning的高級作者,現在則領導英國電影與電視學院(BAFTA)獲獎的國家電影與電視學校的遊戲設計與開發碩士課程,這是一個培育突破性遊戲人才的孵化空間。艾倫是新型「開放式學習」(Open Stream)轉型學習模式的先驅,並在高等教育中就顛覆性課程內容和教學設計提供建議。艾倫在全球範圍內熱情地講述互動體驗的未來。在本書中,艾倫·索恩清楚地詳細說明了Godot特定術語、如何有效使用其介面、場景的結構、C#編碼以及最佳工作方式。