Programming 2D Games (Hardcover)
Charles Kelly
- 出版商: A K Peters
- 出版日期: 2012-06-21
- 售價: $2,980
- 貴賓價: 9.5 折 $2,831
- 語言: 英文
- 頁數: 438
- 裝訂: Hardcover
- ISBN: 146650868X
- ISBN-13: 9781466508682
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相關分類:
C++ 程式語言、遊戲設計 Game-design
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商品描述
A First Course in Game Programming
Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.
Enables Students to Create 2D Games
The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.
商品描述(中文翻譯)
《遊戲程式設計初級課程》
大部分現今的商業遊戲都是使用C++編寫並使用遊戲引擎創建的。《2D遊戲程式設計》涵蓋了這兩個關鍵元素,提供了一個完整且最新的遊戲程式設計入門。書中的所有程式碼都是使用C++精心製作的。隨著遊戲程式設計技巧的介紹,學生們將學習如何將這些技巧應用於自己的遊戲引擎中,並發現如何使用遊戲引擎創建完整的遊戲。
使學生能夠創建2D遊戲
本書涵蓋了精靈、動畫、碰撞檢測、聲音、文字顯示、遊戲儀表板、特殊圖形效果、平鋪遊戲和網絡程式設計等內容。它系統地解釋了如何編寫DirectX應用程序,並強調正確的軟體工程技術。每個主題都以理論和可運行的程式碼示例進行解釋。每章的示例程式碼可在www.programming2dgames.com上獲得。