Developing 2D Games with Unity: Independent Game Programming with C#
暫譯: 使用 Unity 開發 2D 遊戲:獨立遊戲程式設計與 C#

Jared Halpern

商品描述

Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game.

While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. 

By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. 

New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way.

What You'll Learn

  • Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature.
  • Build a working 2D RPG-style game as you learn.
  • Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.
  • Take advantage of the streamlined 2D workflow provided by the Unity environment.
  •  Deploy games to desktop

Who This Book Is For

Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.

商品描述(中文翻譯)

跟隨 Unity 引擎的逐步指導,學習重要的以 2D 為中心的腳本編寫、圖像資產處理、動畫、攝影機、碰撞檢測和狀態管理的課程。除了基礎知識外,您還將學習最佳實踐、有用的遊戲架構模式,以及如何根據您的需求自定義 Unity,所有這些都在構建一個可運行的 2D 遊戲的背景下進行。

雖然許多書籍專注於使用 Unity 創建 3D 遊戲,但獨立開發者最容易蓬勃發展的市場是 2D 遊戲。2D 遊戲通常製作成本較低,更適合小型團隊,且更有可能完成。如果您熱愛遊戲並想要創造它們,那麼 2D 遊戲是一個很好的起點。

本書專注於 2D 遊戲和 Unity 不斷擴展的 2D 工作流程,為有志於成為獨立遊戲開發者的人提供所需的工具。書中使用各種獨立遊戲的實際案例來教授在 Unity 中開發 2D 遊戲的基本概念,並使用 Unity 更新的 2D 工作流程中的最新工具。

全數位的發行渠道,如 Nintendo eShop、XBox Live Marketplace、Playstation Store、App Store、Google Play、itch.io、Steam 和 GOG.com,使得發現、購買和銷售遊戲比以往任何時候都更容易。獨立遊戲的黃金時代已經來臨,現在是發揮創意、捲起袖子,打造您一直夢想的遊戲的最佳時機。《Developing 2D Games with Unity》可以指引您前進的方向。

您將學到的內容:
- 深入探討有用的 2D 主題,如精靈、瓷磚切割和全新的 Tilemap 功能。
- 在學習的過程中構建一個可運行的 2D RPG 風格遊戲。
- 使用 Unity 特定工具(如 Scriptable Objects、Cinemachine 和 Prefabs)構建靈活且可擴展的遊戲架構。
- 利用 Unity 環境提供的精簡 2D 工作流程。
- 將遊戲部署到桌面。

本書適合對象:
對編程有一定了解的愛好者,以及有經驗的程序員,對學習如何獨立於大型工作室製作遊戲感興趣。