Game Analytics: Maximizing the Value of Player Data (Hardcover)
暫譯: 遊戲分析:最大化玩家數據的價值 (精裝版)

Magy Seif El-Nasr, Anders Drachen, Alessandro Canossa

  • 出版商: Springer
  • 出版日期: 2013-04-17
  • 售價: $5,310
  • 貴賓價: 9.5$5,045
  • 語言: 英文
  • 頁數: 800
  • 裝訂: Hardcover
  • ISBN: 1447147685
  • ISBN-13: 9781447147688
  • 海外代購書籍(需單獨結帳)

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商品描述

Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers.  Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle.In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management.Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames.  Interviews with experienced industry professionals on how they use analytics to create hit games.

商品描述(中文翻譯)

在當今市場上開發一款成功的遊戲是一項具有挑戰性的工作。每年都有數千款遊戲發行,所有這些遊戲都在爭奪玩家的時間和注意力。遊戲分析在過去幾年中已成為確保遊戲質量、最大化成功、理解玩家行為和提升玩家體驗質量的主要資源之一。這導致了數位遊戲開發和設計策略的範式轉變,將數據驅動的智能實踐引入決策制定的運營、戰術和戰略層面。《遊戲分析 - 最大化玩家數據的價值》是關於遊戲分析的第一本書;這一過程旨在發現和傳達數據中的模式,以評估和推動行動,改善性能並解決遊戲開發和遊戲研究中的問題。該書由來自業界和研究界的50多位國際專家撰寫,涵蓋了超過30個章節的廣泛主題,深入討論了遊戲分析及其實際應用。涵蓋的主題包括貨幣化策略、遙測系統設計、迭代生產的分析、遊戲數據挖掘和遊戲開發中的大數據、空間分析、分析的可視化和報告、玩家行為分析、定量用戶測試和遊戲用戶研究。這本最先進的著作是遊戲開發者和研究人員的重要參考來源。 主要收穫包括:對遊戲分析的徹底介紹;涵蓋應用於玩家、過程和性能數據的分析,貫穿整個遊戲生命週期。深入的覆蓋和建議,關於如何設置分析系統以及在遊戲開發和管理中整合分析的良好實踐。來自業界領先研究人員和經驗豐富專業人士的貢獻,包括育碧、索尼、EA、BioWare、史克威爾艾尼克斯、THQ、Volition和PlayableGames。與經驗豐富的業界專業人士的訪談,探討他們如何利用分析來創造熱門遊戲。