Data Analytics Applications in Gaming and Entertainment
暫譯: 遊戲與娛樂中的數據分析應用
Wallner, Günter
- 出版商: Auerbach Publication
- 出版日期: 2021-06-30
- 售價: $2,340
- 貴賓價: 9.5 折 $2,223
- 語言: 英文
- 頁數: 320
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1032091908
- ISBN-13: 9781032091907
-
相關分類:
Data Science
海外代購書籍(需單獨結帳)
相關主題
商品描述
The last decade has witnessed the rise of big data in game development as the increasing proliferation of Internet-enabled gaming devices has made it easier than ever before to collect large amounts of player-related data. At the same time, the emergence of new business models and the diversification of the player base have exposed a broader potential audience, which attaches great importance to being able to tailor game experiences to a wide range of preferences and skill levels. This, in turn, has led to a growing interest in data mining techniques, as they offer new opportunities for deriving actionable insights to inform game design, to ensure customer satisfaction, to maximize revenues, and to drive technical innovation. By now, data mining and analytics have become vital components of game development. The amount of work being done in this area nowadays makes this an ideal time to put together a book on this subject.
Data Analytics Applications in Gaming and Entertainment seeks to provide a cross section of current data analytics applications in game production. It is intended as a companion for practitioners, academic researchers, and students seeking knowledge on the latest practices in game data mining. The chapters have been chosen in such a way as to cover a wide range of topics and to provide readers with a glimpse at the variety of applications of data mining in gaming. A total of 25 authors from industry and academia have contributed 12 chapters covering topics such as player profiling, approaches for analyzing player communities and their social structures, matchmaking, churn prediction and customer lifetime value estimation, communication of analytical results, and visual approaches to game analytics. This book's perspectives and concepts will spark heightened interest in game analytics and foment innovative ideas that will advance the exciting field of online gaming and entertainment.
商品描述(中文翻譯)
過去十年見證了大數據在遊戲開發中的崛起,隨著互聯網遊戲設備的普及,收集大量與玩家相關的數據變得比以往任何時候都容易。同時,新商業模式的出現和玩家基礎的多樣化暴露了更廣泛的潛在受眾,這些受眾非常重視能夠根據各種偏好和技能水平量身定制遊戲體驗。這反過來又導致了對數據挖掘技術日益增長的興趣,因為這些技術提供了獲取可行見解的新機會,以指導遊戲設計、確保客戶滿意度、最大化收入並推動技術創新。到現在為止,數據挖掘和分析已成為遊戲開發的重要組成部分。如今在這一領域所做的工作使得現在成為編寫此主題書籍的理想時機。
《遊戲與娛樂中的數據分析應用》旨在提供當前遊戲製作中數據分析應用的橫截面。它旨在成為從業者、學術研究者和尋求最新遊戲數據挖掘實踐知識的學生的伴侶。各章節的選擇旨在涵蓋廣泛的主題,並為讀者提供數據挖掘在遊戲中應用的多樣性的一瞥。共有25位來自業界和學術界的作者貢獻了12章,涵蓋了玩家輪廓分析、分析玩家社群及其社會結構的方法、配對、流失預測和客戶終身價值估算、分析結果的傳達以及遊戲分析的視覺方法等主題。本書的觀點和概念將激發對遊戲分析的高度興趣,並促進創新思維,推進在線遊戲和娛樂這一令人興奮的領域。
作者簡介
Günter Wallner is Assistant Professor at the Eindhoven University of Technology and Senior Scientist at the University of Applied Arts Vienna. He holds a doctorate degree in natural sciences from the University of Applied Arts Vienna and a diploma degree in computer science from the Vienna University of Technology. His research interests lie at the intersection of games user research, data analytics, and information visualization. His work particularly centers on understanding player behavior in games and on researching methods to explore and communicate the collected data to derive actionable insights for game design and development. As a leading expert in game-data visualization, he is developing novel visualizations to support the analysis of the increasingly large-scale player behavioral datasets. Günter is an active member of the games research community, has published more than 60 peer-reviewed articles, and has received various awards and recognitions for his work on games.
作者簡介(中文翻譯)
古恩特·瓦爾納是埃因霍溫科技大學的助理教授及維也納應用藝術大學的高級科學家。他擁有維也納應用藝術大學的自然科學博士學位以及維也納科技大學的計算機科學學位。他的研究興趣位於遊戲用戶研究、數據分析和信息可視化的交叉領域。他的工作特別集中在理解遊戲中的玩家行為,以及研究探索和傳達所收集數據的方法,以便為遊戲設計和開發提供可行的見解。作為遊戲數據可視化的領先專家,他正在開發新穎的可視化工具,以支持對日益龐大的玩家行為數據集的分析。古恩特是遊戲研究社群的活躍成員,已發表超過60篇經過同行評審的文章,並因其在遊戲領域的工作獲得各種獎項和認可。