iPhone Advanced Projects
暫譯: iPhone 高級專案
David Mark, Dylan Bruzenak, Joachim Bondo, Owen Goss, Peter Honeder, Ray Kiddy, Steve Finkelstein, Tom Harrington, Jonathan Saggau, Noel Llopis, Ben Smith, Joe Pezzillo, Florian Pflug, Roderick Smith
- 出版商: Apress
- 出版日期: 2009-11-04
- 售價: $1,600
- 貴賓價: 9.5 折 $1,520
- 語言: 英文
- 頁數: 392
- 裝訂: Paperback
- ISBN: 1430224037
- ISBN-13: 9781430224037
已絕版
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相關主題
商品描述
As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated.
Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.
- Optimize performance.
- Streamline your user interface.
- Do things with your iPhone app that other developers haven't attempted.
Along with Series Editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:
- Ben “Panda” Smith, discussing particle systems using OpenGL ES
- Joachim Bondo , demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green.
- Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs.
- Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results.
- Dylan Bruzenak building a data-driven application with SQLite.
- Ray Kiddy illustrating the full application development life cycle with Core Data.
- Steve Finkelstein marrying an offline eMail client to Core Data.
- Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments.
- Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques.
- Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the Cloud the limit for iPhone apps.
- Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of Environment Mapping with OpenGL ES.
What you'll learn
- Use wi-fi to do more than simply connect to the Internet.
- Communicate with other iPhone users in real time.
- Take advantage of all the tricks built into Cocoa Touch.
- Convert your iPhone and iPod touch apps for use in other environments.
- Convert your other mobile apps for use with iPhone and iPod touch.
Who is this book for?
All iPhone application developers with any level of experience or coming from any development platform, though this title is the natural choice after any of the other iPhone X Projects books.
商品描述(中文翻譯)
作為我們基於 iPhone 工作和經驗的 iPhone 專案系列的第四本書,本卷將探討 iPhone 開發的更高級方面。第一代 iPhone 應用程式已經上架 App Store,現在是時候優化性能、簡化使用者介面,並讓每個成功的 iPhone 應用程式變得更加精緻。
搭配 Apress 的暢銷書《Beginning iPhone Development: Exploring the iPhone SDK》,您將擁有創建下一個人人談論的偉大 iPhone 應用程式所需的一切。
- 優化性能。
- 簡化您的使用者介面。
- 在您的 iPhone 應用程式中做其他開發者未曾嘗試的事情。
與系列編輯 Dave Mark 一起,您在探索下一階段 iPhone 開發的指導者包括:
- **Ben “Panda” Smith**,討論使用 OpenGL ES 的粒子系統
- **Joachim Bondo**,展示他在最新版本的棋類應用程式 Deep Green 中實現的對應遊戲
- **Tom Harrington**,使用 Core Audio 實現串流音訊,這是 iPhone OS 3 的眾多 API 之一
- **Owen Goss**,針對您的 iPhone 程式碼中的那些煩人錯誤進行除錯,目標是達到專業級的結果
- **Dylan Bruzenak**,使用 SQLite 建立數據驅動的應用程式
- **Ray Kiddy**,用 Core Data 說明完整的應用程式開發生命週期
- **Steve Finkelstein**,將離線電子郵件客戶端與 Core Data 結合
- **Peter Honeder** 和 **Florian Pflug**,解決 WiFi 環境中網路應用程式的挑戰
- **Jonathan Saggau**,透過一些個人技巧和竅門改善介面響應,包括“blocks”和其他深奧技術
- **Joe Pezzillo**,推進 APNS 的邊界,這是 iPhone OS 3 中的新功能 Apple Push Notification Service,讓雲端成為 iPhone 應用程式的極限
- **Noel Llopis**,帶領普通程式設計師進入 OpenGL ES 環境映射的真正高級開發冒險
### 您將學到什麼
- 使用 Wi-Fi 做更多事情,而不僅僅是連接到互聯網。
- 與其他 iPhone 使用者進行即時通訊。
- 利用 Cocoa Touch 中內建的所有技巧。
- 將您的 iPhone 和 iPod touch 應用程式轉換為其他環境使用。
- 將您的其他行動應用程式轉換為 iPhone 和 iPod touch 使用。
### 本書適合誰?
所有 iPhone 應用程式開發者,無論經驗水平或來自任何開發平台,雖然這本書是其他 iPhone X Projects 書籍之後的自然選擇。