iPhone User Interface Design Projects (Paperback)
暫譯: iPhone 使用者介面設計專案 (平裝本)
Joachim Bondo, David Barnard, Dan Burcaw, Tim Novikoff, Craig Kemper, Chris Parrish, Keith Peters, Jurgen Siebert, Eddie Wilson, Brian Wilson, Ingo Peters, Michael Kemper
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商品描述
With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you’ll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you’ll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone’s minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great UI.
Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you’ll benefit from the information presented in this book. More than just tips and pointers, you’ll learn from the authors’ hands-on experiences, including:
- Dave Barnard of App Cubby on how to use Apple’s User Interface conventions and test for usability to assure better results
- Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone
- Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite
- David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity
- Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino
- Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab
- Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award
- Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone
- Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen
- Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report
Combined with Apress’ best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you’ll be prepared to match great code with striking design and create the app that everyone is talking about.
What you’ll learn
- Optimize your design for the iPhone’s limited screen real estate and the mobile environment
- Create a user interface that is eye-catching and stands apart from the crowd
- Maximize your use of typographic elements for style and readability
- Perfect entry views and display large amounts of data in an exciting way
- Translate games made for the desktop’s big screen to the iPhone
- Strike the perfect balance between simplicity, beauty, and features
Who is this book for?
iPhone application developers of all experience levels and development platforms
商品描述(中文翻譯)
在擁有超過100,000個iPhone應用程式和125,000名註冊iPhone開發者的情況下,是否仍然有可能創造出一款能夠脫穎而出的暢銷應用程式?當然可以,但你需要的不僅僅是一個好點子和完美的程式碼——一個引人注目且功能完善的使用者介面設計是必不可少的。這本書將提供來自10位創新開發者的實用建議,他們和你一樣,曾經思考如何最佳利用iPhone有限的螢幕空間。他們的故事清楚地說明了,隨著應用程式的增多和更有經驗、創意的開發者的出現,沒有一個iPhone應用程式能夠在沒有優秀UI的情況下成功。
無論你心中構思的iPhone專案類型是社交網路應用程式、遊戲還是參考工具,你都將從這本書中獲益。這不僅僅是一些提示和建議,你將從作者的實際經驗中學到:
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Dave Barnard 來自App Cubby,講述如何使用Apple的使用者介面慣例並測試可用性以確保更好的結果 -
Joachim Bondo,Deep Green Chess的創作者,解決了在iPhone領域中導航大型數據集結果的經典設計問題 - 前Apple員工Dan Burcaw為社交網路應用程式Brightkite量身定制使用者介面,並增加CoreLocation、地址簿和相機的功能
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David Kaneda將他的Basecamp專案管理客戶端Outpost從一個空白頁面(字面上)轉變為一個儀表板清晰的範例 -
Craig Kemper專注於最小的細節,創造出他的獲獎拼圖遊戲TanZen和Zentomino -
Tim Novikoff,一位沒有程式設計經驗的應用數學研究生,將一個複雜的問題簡化為Flash of Genius: SAT Vocab中的簡單解決方案 - 長期的Mac開發者Chris Parrish詳細介紹了數位明信片應用程式Postage的創作過程,該應用程式贏得了2009年Apple設計獎
- Flash開發者Keith Peters提供了解決方案,將為桌面螢幕設計的遊戲帶入iPhone的小型觸控世界
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Jürgen Siebert,FontShuffle的創作者,概述了字母的結構以及如何選擇適合iPhone螢幕最大可讀性的字型 -
Eddie Wilson,一位互動設計師,揭示了創造他成功應用程式Snow Report所使用的優秀設計與火中取栗編程之間的微妙平衡
結合Apress的暢銷書Beginning iPhone 3 Development: Exploring the iPhone SDK,你將準備好將優秀的程式碼與引人注目的設計相結合,創造出每個人都在談論的應用程式。
你將學到什麼
- 優化你的設計以適應iPhone有限的螢幕空間和移動環境
- 創建一個引人注目的使用者介面,使其在眾多應用中脫穎而出
- 最大化使用排版元素以提升風格和可讀性
- 完善輸入視圖並以令人興奮的方式顯示大量數據
- 將為桌面大螢幕設計的遊戲轉換到iPhone上
- 在簡單、美觀和功能之間取得完美平衡
這本書適合誰?
所有經驗水平和開發平台的iPhone應用程式開發者