iPhone Games Projects (Paperback)
暫譯: iPhone 遊戲專案

PJ Cabrera, Joachim Bondo, Brian Greenstone, Mike Lee, Jamie Gotch, Michael Kasprzak, Richard Zito, Matthew Aitken, Olivier Hennessy, James Lee

  • 出版商: Apress
  • 出版日期: 2009-06-24
  • 定價: $1,240
  • 售價: 2.4$299
  • 語言: 英文
  • 頁數: 258
  • 裝訂: Paperback
  • ISBN: 1430219688
  • ISBN-13: 9781430219682
  • 立即出貨(限量) (庫存=4)

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商品描述

One look at the App Store will show you just how hot iPhone games have become. Games make up over 25 percent of all apps, and over 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next best seller.

This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas.

This book's authors are responsible for some of the all-time most popular and talked-about games:

  • Brian Greenstone developed Enigmo and Cro-Mag Rally.
  • Aaron Fothergill developed Flick Fishing.
  • Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history.
  • Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition.
  • PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games.

Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.

What you'll learn

  • How to optimize games using iPhone SDK tools such as Instruments and Shark, and how to optimize your graphics and sound files for the best performance
  • Insight into the art and craft of game design
  • How to implement social networking in your game with RESTful web services
  • Tips on rapid game development with C on iPhone
  • How to increase your market by developing games that run on iPhone, Mac OS X, Linux, and Windows
  • How to create multiplayer iPhone games

Who is this book for?

All iPhone game developers, and anyone with an iPhone who wants to learn how games are made

商品描述(中文翻譯)

一看 App Store 就能知道 iPhone 遊戲有多受歡迎。遊戲佔所有應用程式的 25% 以上,而在 App Store 的 最受歡迎類別 中,遊戲佔比超過 70%。驚訝嗎?當然不會!我們都在 iPhone 裡填滿了遊戲,許多人希望能開發出下一個暢銷作品。

這本書是來自獨立 iPhone 遊戲開發大師的必知資訊的集合。在這裡,你將發現一些最具創新性和創意的遊戲開發者是如何達到遊戲設計和盈利的巔峰。這本書充滿了高效開發的實用技巧,以及創造引人入勝、令人上癮的遊戲體驗的建議。而且不僅僅是理論!書中還提供了可以下載並用來實現你自己偉大想法的程式碼範例。

這本書的作者負責一些歷史上最受歡迎和最受討論的遊戲:
- Brian Greenstone 開發了 Enigmo 和 Cro-Mag Rally。
- Aaron Fothergill 開發了 Flick Fishing。
- Mike Lee 開發了 Tap Tap Revolution,這是 App Store 歷史上下載量最多的遊戲。
- Mike Kasprzak 的 Smiles 是 IGF 2009 最佳行動遊戲競賽的決賽入圍作品。
- PJ Cabrera、Richard Zito 和 Matthew Aitken(Quick Draw, Pole2Pole);Joachim Bondo(Deep Green);以及 Olivier Hennessy 和 Clayton Kane(Apache Lander)都因其遊戲獲得了高度評價和讚譽。

iPhone Games Projects 與 Apress 的暢銷書 Beginning iPhone Development: Exploring the iPhone SDK 搭配使用,你將擁有創造下一個銷售排行榜冠軍遊戲所需的一切。

你將學到什麼


- 如何使用 iPhone SDK 工具(如 Instruments 和 Shark)來優化遊戲,以及如何優化你的圖形和音效檔案以獲得最佳性能
- 遊戲設計的藝術與技術的見解
- 如何使用 RESTful 網路服務在遊戲中實現社交網路功能
- 使用 C 在 iPhone 上快速開發遊戲的技巧
- 如何通過開發能在 iPhone、Mac OS X、Linux 和 Windows 上運行的遊戲來擴大市場
- 如何創建多人 iPhone 遊戲

這本書適合誰?


所有 iPhone 遊戲開發者,以及任何想了解遊戲是如何製作的 iPhone 使用者。