Zune Game Development using XNA 3.0 (Paperback)
暫譯: 使用 XNA 3.0 的 Zune 遊戲開發 (平裝本)

Dan Waters

  • 出版商: Apress
  • 出版日期: 2009-03-16
  • 定價: $1,500
  • 售價: 2.7$399
  • 語言: 英文
  • 頁數: 400
  • 裝訂: Paperback
  • ISBN: 1430218614
  • ISBN-13: 9781430218616
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量) (庫存=3)

買這商品的人也買了...

商品描述

XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.

Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.

What you’ll learn

  • Design practical games for the Zune.
  • Discover the ways in which you can develop content for the Zune.
  • Understand what makes the development of Zune games different from the development of PC and console games.
  • Create Zune games, from the simple to the complex, with complete working examples for you to play and learn from.
  • Use the XNA 3.0 Framework to play music from Zune’s library and your own custom sounds to enrich your games.
  • Understand how to take advantage of Zune’s wireless system to create multiplayer games.

Who is this book for?

This book is aimed at gaming enthusiasts with a good understanding of basic C# (the language underlying XNA) who want to create games for the Zune media player. Some knowledge of common game elements such as sprites, game loops, and animation would be helpful but is not required. (Readers looking for such a foundation can consult Beginning XNA 3.0 Game Programming for a comprehensive primer.)

商品描述(中文翻譯)

XNA 3.0 讓您能夠創建不僅能在 PC 和 Xbox 360 上運行的遊戲,還能在 Zune 行動裝置上運行。雖然為 Zune 創建遊戲在許多方面與其他平台相似,但它也帶來了自己獨特的挑戰和機會。較小的螢幕、有限的儲存空間和較低的處理能力都影響了您在設計和實現遊戲時的思考方式。

《Zune 遊戲開發使用 XNA 3.0》是一本全面的書籍,將指導您了解 XNA 遊戲開發的各個方面及其在 Zune 平台上的具體實現。這本書詳細介紹了 Zune 遊戲開發的概念,並展示了如何在實際的逐步示例中應用這些概念,沿途構建完整的、可運行的 XNA 3.0 示例,您可以下載並遊玩。

您將學到的內容:
- 為 Zune 設計實用的遊戲。
- 探索您可以為 Zune 開發內容的方式。
- 理解 Zune 遊戲的開發與 PC 和主機遊戲開發的不同之處。
- 創建從簡單到複雜的 Zune 遊戲,並提供完整的可運行示例供您遊玩和學習。
- 使用 XNA 3.0 框架播放 Zune 資料庫中的音樂和您自己的自定義聲音,以豐富您的遊戲。
- 理解如何利用 Zune 的無線系統創建多人遊戲。

這本書適合誰?
這本書針對對基本 C#(XNA 的底層語言)有良好理解的遊戲愛好者,想要為 Zune 媒體播放器創建遊戲。對於精靈、遊戲循環和動畫等常見遊戲元素的基本知識會有所幫助,但並非必需。(尋求此基礎的讀者可以參考《Beginning XNA 3.0 Game Programming》以獲得全面的入門指導。)

最後瀏覽商品 (20)