Foundation Game Design with Flash (Paperback)
暫譯: Flash 遊戲設計基礎

Rex van der Spuy

  • 出版商: Friends of Ed
  • 出版日期: 2009-05-19
  • 售價: $1,590
  • 貴賓價: 9.5$1,511
  • 語言: 英文
  • 頁數: 650
  • 裝訂: Paperback
  • ISBN: 1430218215
  • ISBN-13: 9781430218210
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

買這商品的人也買了...

商品描述

We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you.

  • Focused and friendly introduction to designing games with Flash and ActionScript
  • 5 detailed case studies of Flash games
  • Essential techniques for building games, with each chapter gently building on the skills of preceding chapters

What you'll learn

  • Learn how to build interactive movies and objects with Flash
  • Get a thorough grounding in ActionScript 3.0 and good programming practices, with minimal prior programming experience required
  • Discover how to build Interactive Storybooks, Space-Shooter, Adventure and Drag and Drop games.
  • Master collision detection, Enemy AI systems, player control, managing game data, basic physics and trigonometry.
  • Make use of Design Patterns and Object Oriented Programming techniques to build robust games.
  • Understand the strategies for making games fun to play and easy to build.

Who is this book for?

This book is for a non-technical creative person who wants to learn the art of videogame design, but has no idea where to start or where to look for help. It is a lucid, friendly and step-by-step guide though all the technical and creative issues involved in game design with Flash and ActionScript. The book treats the art of programming as a creative artistic tool, and will help anyone who may be afraid of programming to love the subject as much as the author does. The techniques in the book are comprehensive enough to form the basis of career as a game designer, and form a solid foundation for continued study of programming and ActionScript. This book is the missing link that will guide and inspire any curious and creative person turn a good game idea into a reality.

商品描述(中文翻譯)

我們都曾在辦公室裡偷閒五分鐘,玩玩別人傳來的最新 Flash 遊戲,但創造這些遊戲比看起來要困難得多。《Foundation Game Design with Flash》的目標是帶領你,即使你只有最少的多媒體或程式設計經驗,通過一系列逐步的範例和詳細的案例研究,讓你具備獨立設計任何可想像的 2D 遊戲的技能,使用 Flash 和 ActionScript。這本書是一本非技術性的綜合指南,涵蓋了初學者遊戲設計師從零開始使用 Flash 建立遊戲所需的所有重要技能和技術。無論你是創造快速的病毒式娛樂,還是更深入的動作或冒險類遊戲,這本書都適合你。

- 專注且友好的 Flash 和 ActionScript 遊戲設計入門
- 5 個詳細的 Flash 遊戲案例研究
- 建立遊戲的基本技術,每一章都在前一章的技能基礎上逐步深入

你將學到什麼
- 學習如何使用 Flash 建立互動電影和物件
- 徹底掌握 ActionScript 3.0 和良好的程式設計實踐,幾乎不需要先前的程式設計經驗
- 發現如何建立互動故事書、太空射擊遊戲、冒險遊戲和拖放遊戲
- 精通碰撞檢測、敵人 AI 系統、玩家控制、管理遊戲數據、基本物理學和三角學
- 利用設計模式和物件導向程式設計技術來建立穩健的遊戲
- 理解讓遊戲有趣且易於構建的策略

這本書適合誰?
這本書適合那些想學習電子遊戲設計藝術的非技術性創意人士,但不知道從何開始或尋求幫助的地方。這是一本清晰、友好且逐步引導的指南,涵蓋了與 Flash 和 ActionScript 遊戲設計相關的所有技術和創意問題。這本書將程式設計的藝術視為一種創意工具,並將幫助任何可能害怕程式設計的人愛上這個主題,就像作者一樣。書中的技術足夠全面,可以作為遊戲設計師職業的基礎,並為持續學習程式設計和 ActionScript 打下堅實的基礎。這本書是那個缺失的環節,將指導和啟發任何好奇且富有創意的人,將一個好的遊戲點子變為現實。