Understanding Macromedia Flash 8 ActionScript 2: Basic Techniques for Creatives
暫譯: 理解 Macromedia Flash 8 ActionScript 2:創意者的基本技術

Andrew Rapo, Alex Michael

  • 出版商: Focal Press
  • 出版日期: 2006-02-01
  • 售價: $1,620
  • 貴賓價: 9.5$1,539
  • 語言: 英文
  • 頁數: 312
  • 裝訂: Paperback
  • ISBN: 0240519914
  • ISBN-13: 9780240519913
  • 相關分類: ActionScript & FLASH
  • 已絕版

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商品描述

Description

'Learn the basics of strong scripting skills for truly professional results. Written from a creative viewpoint, this is a book that really talks your language!' World Animation Journal If you are a designer or new Flash programmer looking for a crash course in ActionScript 2 – then look no further! Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: – Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. – ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. – Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. – Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.

 

Table of Contents

Introduction – Understanding Macromedia Flash 8 ActionScript 2 Flash Fundamentals 1 – An Introduction to ActionScript 2 Programming Tools in Flash 8 2 – Timelines, Layers, The Stage, MovieClips, and the Library 3 – Events and Event Handlers 4 – External ActionScript Class Files ActionScript 2.0 Fundamentals 5 – A Brief Overview of ActionScript2 Programming 6 – Transitioning from AS1 Classes to AS2 Classes 7 – The Anatomy Of A Class 8 – The Building Blocks of Code 9 – Organizing Code With Functions 10 – Arrays 11 – Inheritance and Polymorphism Built-in Classes 12 – Built-in Classes 13 – Built-in Classes: The MovieClip Class 14 – Built-in Classes: The Key Class 15 – Built-in Classes: The Sound Class 16 – Built-in Classes:The XML Class Using ActionScript To Build A Game – Astro Sweeper 17 – Designing a Game 18 – Building the Game – Phase I: The FLA and the GameController 19 – Building the Game – Phase II: Movement and Powerups 20 – Building the Game – Phase III: The Complete Game Appendices Appendix A – ActionScript Terminology Appendix B – Key Codes

商品描述(中文翻譯)

**描述**

「學習強大的腳本技能基礎,以獲得真正專業的結果。這本書從創意的角度撰寫,真正與你對話!」——《世界動畫期刊》。如果你是一位設計師或新手 Flash 程式設計師,正在尋找 ActionScript 2 的速成課程,那麼不必再尋找了!Andrew Rapo 和 Alex Michael 從設計師的角度解釋所有重要的程式設計概念,使其對非程式設計師完全可及。這第二版經過全面修訂和重寫,將幫助你開發專業的 ActionScript 2 應用程式,並能夠對當前的物件導向 ActionScript 2 技術進行知識性的交流。本書分為四個部分,幫助你從新手成長為專業人士的成果:
– Flash 基礎:介紹 Flash 創作環境和基本核心 Flash 概念。
– ActionScript 2 基礎:解釋基本的程式設計概念和術語,並展示 ActionScript 2 類別的構建和使用方式。
– 內建類別:描述可在應用程式中使用的內建 ActionScript 類別,包括 MovieClip 類別、Key 類別、Sound 類別等。
– 使用 ActionScript 建立遊戲:描述創建複雜 Flash 應用程式的開發過程,並提供商業品質的遊戲編碼範例。

**目錄**

引言 – 了解 Macromedia Flash 8 ActionScript 2
Flash 基礎
1 – ActionScript 2 程式設計工具介紹
2 – 時間軸、圖層、舞台、MovieClips 和庫
3 – 事件和事件處理器
4 – 外部 ActionScript 類別檔案
ActionScript 2.0 基礎
5 – ActionScript 2 程式設計簡介
6 – 從 AS1 類別過渡到 AS2 類別
7 – 類別的結構
8 – 程式碼的基本構建塊
9 – 使用函數組織程式碼
10 – 陣列
11 – 繼承和多型
內建類別
12 – 內建類別
13 – 內建類別:MovieClip 類別
14 – 內建類別:Key 類別
15 – 內建類別:Sound 類別
16 – 內建類別:XML 類別
使用 ActionScript 建立遊戲 – Astro Sweeper
17 – 設計遊戲
18 – 建立遊戲 – 第一階段:FLA 和 GameController
19 – 建立遊戲 – 第二階段:移動和增強道具
20 – 建立遊戲 – 第三階段:完整遊戲
附錄
附錄 A – ActionScript 術語
附錄 B – 鍵碼