Object-Oriented Macromedia Flash MX
William Drol
- 出版商: Apress
- 出版日期: 2002-06-13
- 售價: $1,740
- 貴賓價: 9.5 折 $1,653
- 語言: 英文
- 頁數: 482
- 裝訂: Paperback
- ISBN: 1590590147
- ISBN-13: 9781590590140
-
相關分類:
Object-oriented
已過版
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商品描述
- Teaches Object-Oriented Programming (OOP) from the ground up
- A step-by-step guide addressed to all programming skill levels
- Emphasis on planning, documentation, and clean coding
- Readers will learn to create dynamic, reusable services with Flash ActionScript
- More information and additional chapters can be found on the author's Web site, www.billdrol.com
Object-Oriented Macromedia Flash MX teaches object-oriented programming skills using Flash MX ActionScript. It assumes no previous programming experience and encourages Flash users who normally avoid ActionScript. Author William Drol develops a series of related applications using numerous step-by-step instructions and demonstrates the importance of good planning, documentation, and clean coding.
Flash MX is the most powerful and widely used client software for the Web, and it’s the only one that runs on virtually every browser on every platform. As such, it is the ideal platform for sophisticated Web applications, especially when paired with XML. Sophisticated applications demand a solid understanding of object-oriented programming techniques, regardless of the language and platform used.
This may be the only Flash book entirely devoted to object-oriented programming. This book is for readers who want to do more than load and publish the pre-built Flash MX templates, who want to make sure their work is reusable, who want to learn solid programming techniques and, above all, who want to build the next generation of Web-based applications.
By the time readers finish Object-Oriented Macromedia Flash MX, readers will be able to develop highly reusable applications and services that leverage the dynamic features in Flash MX ActionScript.
Table of Contents
Part One OOP and ActionScript
Chapter 1 Part One Overview
Chapter 2 Introduction to OOP
Chapter 3 Concepts for Beginning Programmers
Chapter 4 Flash ActionScript Programming
Part Two Flash OOP Basics
Chapter 5 Part Two Overview and Setup
Chapter 6 Planning
Chapter 7 Encapsulation
Chapter 8 Classes
Chapter 9 Inheritance
Chapter 10 Polymorphism
Part Three Building a Dynamic Framework
Chapter 11 Part Three Overview
Chapter 12 MovieClip Class Extensions
Chapter 13 Classes for Dynamic Content
Chapter 14 Services for Dynamic Content
Chapter 15 Testing the Framework
Part Four Extending the Dynamic Framework
Chapter 16 Part Four Overview
Chapter 17 Additional MovieClip Class Extensions
Chapter 18 The MenuItem Class
Chapter 19 The Menu Class
Chapter 20 The MenuBar Class
Part Five XML in Flash
Chapter 21 Part Five Overview
Chapter 22 Introduction to XML
Chapter 23 Using XML in Flash
Chapter 24 XML Class Extensions
Chapter 25 Finishing the XML Menu Service
Chapter 26 Reusing the XML Menu Service
Part Six Appendixes
Appendix A New Features Overview
Appendix B Interacting with a Web Server
Appendix C Movie Clip Events
Appendix D Reference