Beginning ActionScript 2.0

Nathan Derksen, Jeff Berg

  • 出版商: Wrox Press
  • 出版日期: 2006-04-24
  • 售價: $1,590
  • 貴賓價: 9.5$1,511
  • 語言: 英文
  • 頁數: 805
  • 裝訂: Paperback
  • ISBN: 0764577689
  • ISBN-13: 9780764577680
  • 相關分類: ActionScript & FLASH
  • 已過版

買這商品的人也買了...

相關主題

商品描述

Description 

  • Offering guidance in an exercise-oriented format that readers will find helpful, this book is the perfect mix of tutorial and hands-on coding
  • Written by a well-known and well-respected Flash development expert, this code-intensive guide shows readers how to work with objects, write and use various functions, handle dynamic data, and integrate with XML
  • Contains complete coverage of the ActionScript language, including data types, variables, events, and more
  • Addresses important topics such as understanding how code fits into a Flash project and where it goes, working with new screen technology, and scripting for video and sound
  • Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

  •  

    Table of contents

    Acknowledgments.

    Introduction.

    Chapter 1: Getting Started with Macromedia Flash.

    Chapter 2: Getting Started with ActionScript 2.0.

    Chapter 3: Understanding ActionScript Expressions and Loops.

    Chapter 4: Exploring ActionScript Functions and Scope.

    Chapter 5: Getting Started with Coding.

    Chapter 6: Setting Up Flash Projects.

    Chapter 7: Controlling Movie Clips.

    Chapter 8: Pre-Loading Movies.

    Chapter 9: Working with Components.

    Chapter 10: Interacting with the User.

    Chapter 11: Controlling Components.

    Chapter 12: Debugging Debugged.

    Chapter 13: Working with Vector Graphics.

    Chapter 14: Applying Filter Effects.

    Chapter 15: Working Directly with Bitmap Data.

    Chapter 16: Using ActionScript for Animation.

    Chapter 17: Automated Transitions.

    Chapter 18: Handling Text.

    Chapter 19: Using ActionScript for Media.

    Chapter 20: Managing Video.

    Chapter 21: Using ActionScript to Communicate with a Server.

    Chapter 22: Reading XML.

    Chapter 23: Communicating Between the Macromedia Flash Plug-in and the Browser.

    Chapter 24: Putting JavaScript to Work.

    Chapter 25: Uploading and Downloading Files.

    Chapter 26: Communicating between the Flash Plug-in and the Operating System.

    Chapter 27: Creating Custom Classes.

    Appendix A: Exercise Answers.

    Appendix B: Flash Keyboard Shortcuts.

    Index.