3D Game Textures: Create Professional Game Art Using Photoshop

Luke Ahearn

  • 出版商: A K Peters
  • 出版日期: 2016-06-22
  • 售價: $2,100
  • 貴賓價: 9.5$1,995
  • 語言: 英文
  • 頁數: 412
  • 裝訂: Paperback
  • ISBN: 1138920061
  • ISBN-13: 9781138920064
  • 相關分類: Photoshop
  • 立即出貨 (庫存=1)

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商品描述

The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.

Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website―www.lukeahearn.com/textures―has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

Written with the beginner and the professional in mind, this book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development.

商品描述(中文翻譯)

《3D遊戲紋理:使用Photoshop創建專業遊戲藝術的新版》提供了最新的技術,讓您能夠創建獨特的紋理、著色器和材質。這本書已經修訂以適應新技術,是創建線上世界、模擬、基於網絡的應用和建築可視化項目的理想實踐資源。

這本第四版延續了前作的實用、直接的風格,通過探索紋理和著色器在單個物體或整個場景中的相互作用,向您展示如何提升數字藝術技能。它包含了對著色器節點的擴展覆蓋範圍,並且伴隨網站―www.lukeahearn.com/textures―已經更新,包括視頻教程以及更新的示例紋理、著色器、材質、動作、筆刷和書中的所有藝術作品。

這本書旨在為初學者和專業人士提供一個出色的起點。它向有志於成為藝術家的人展示如何創建自己的遊戲紋理。同時,它也向技術導向的專業人士展示如何以與他們相關的方式創建紋理,同時教導技術上有挑戰的藝術家如何以能夠考慮到遊戲開發的重要技術方面的方式創作藝術作品。