3D Game Textures, 3/e : Create Professional Game Art Using Photoshop (Paperback)
暫譯: 3D 遊戲紋理(第三版):使用 Photoshop 創建專業遊戲藝術(平裝本)

Luke Ahearn

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商品描述

A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment).  You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples.  The companion website includes: demo versions of relevant software; resource images; all images from the book.


  • Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images.

  • Give your digital art depth and breadth; anyone can create a stone surface in Photoshop, learn to make that stone shine like it is wet, look as if it has actual depth and surface.

  • NEW coverage of shaders and materials (the next generation of textures). Advance your CG art with textures (surface images), shaders (visual effects that you can add to textures) and materials (collections of shaders that fit well together).

  • Companion website includes sample textures, shaders, materials, actions, brushes, and all art from the book- all the tools you need in one place!

商品描述(中文翻譯)

一個全面增強的新版本,來自盧克·阿赫恩(Luke Ahearn)的基石遊戲藝術書籍《3D Game Textures》已經問世。當數位藝術軟體剛起步時,大多數數位藝術,特別是向量藝術,都是沒有紋理的。隨著軟體的進步,現在幾乎所有類型的數位藝術都可以融入紋理。然而,如果藝術家無法自己創建紋理,他們就只能使用商業紋理。在這本盧克·阿赫恩的增強版第三版書中,盧克不僅教你如何創建自己獨特的紋理,還教你如何創建著色器(使紋理栩栩如生的視覺效果 - 反射、折射、不透明度)和材質(適合特定場景或環境的著色器集合)。你現在可以無限擴展你的技能,從零開始創造出更引人注目和多樣化的藝術作品。這本書提供了市場上無與倫比的深入指南,涵蓋遊戲紋理、著色器和材質,並附有數百個高品質的範例。伴隨的網站包括:相關軟體的演示版本;資源圖片;書中的所有圖片。

- 從一本易於遵循的指南中學習創建驚人、專業紋理所需的一切,該指南包含教程和超過500張高品質圖片。
- 為你的數位藝術增添深度和廣度;任何人都可以在Photoshop中創建石材表面,學會讓那塊石頭看起來像是濕的,並且看起來具有實際的深度和表面。
- 新增著色器和材質的內容(下一代紋理)。通過紋理(表面圖像)、著色器(可以添加到紋理的視覺效果)和材質(適合在一起的著色器集合)來提升你的CG藝術。
- 伴隨網站包括樣本紋理、著色器、材質、動作、畫筆,以及書中的所有藝術作品 - 所有你所需的工具都在一個地方!