商品描述
A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch.Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.
商品描述(中文翻譯)
盧克·阿赫恩(Luke Ahearn)基石遊戲藝術書籍《3D Game Textures》的全新增強版已經推出。當數位藝術軟體剛起步時,大多數數位藝術,特別是向量藝術,都是沒有紋理的。隨著軟體的進步,現在幾乎所有類型的數位藝術都可以融入紋理。然而,如果藝術家無法自行創建紋理,他們就只能使用商業紋理。在這本盧克·阿赫恩的增強版第三版書籍中,盧克不僅教你如何創建自己獨特的紋理,還教你如何創建著色器(使紋理栩栩如生的視覺效果 - 反射、折射、不透明度)和材質(能夠很好地搭配在一起以映射到特定場景或環境的著色器集合)。你現在可以大幅擴展你的技能,從零開始創造出更具吸引力和多樣化的藝術作品。這本書與市場上其他書籍不同,提供了遊戲紋理、著色器和材質的深入指南,並附有數百個高品質的範例。配套網站包括:相關軟體的演示版本;資源圖片;書中的所有圖片。