Game Audio Implementation: A Practical Guide Using the Unreal Engine (Paperback)

Richard Stevens, Dave Raybould

  • 出版商: Focal Press
  • 出版日期: 2015-10-27
  • 售價: $2,780
  • 貴賓價: 9.5$2,641
  • 語言: 英文
  • 頁數: 486
  • 裝訂: Paperback
  • ISBN: 1138777242
  • ISBN-13: 9781138777248
  • 相關分類: Unreal
  • 立即出貨 (庫存=1)

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商品描述

Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools.

 

The accompanying website (www.gameaudiobook.com) includes:

- 12 downloadable demonstration games

- A unique exercise level for you to develop for your portfolio

- An up-to-date online bibliography with further reading for each chapter

- A free sound library with hundreds of game SFX

 

商品描述(中文翻譯)

《遊戲音效實作》提供了一種獨特的實用方法,讓您全面了解遊戲音效。如果您一直想在真實的遊戲中聽到自己的聲音或音樂,那麼這本書就是為您而寫的。每一章都附帶了自己的遊戲關卡,您可以在其中看到技巧和理論的實際應用,然後通過超過70個練習來開發自己的演示關卡。從基本原理一直到行業標準的Unreal Engine©中的複雜互動系統,您將獲得實現音效和音樂的技能,以及一個深入的可轉移的原則知識,可應用於其他遊戲開發工具。

附帶的網站(www.gameaudiobook.com)包括:

- 12個可下載的示範遊戲
- 一個獨特的練習關卡,供您開發作品集使用
- 一個最新的在線參考書目,每章都有進一步閱讀資料
- 一個免費的音效庫,包含數百個遊戲音效