Fans and Videogames: Histories, Fandom, Archives (Routledge Advances in Game Studies)
暫譯: 粉絲與電子遊戲:歷史、粉絲文化、檔案(Routledge 遊戲研究進展)

  • 出版商: Routledge
  • 出版日期: 2017-03-03
  • 售價: $6,820
  • 貴賓價: 9.5$6,479
  • 語言: 英文
  • 頁數: 252
  • 裝訂: Hardcover
  • ISBN: 1138679674
  • ISBN-13: 9781138679672
  • 海外代購書籍(需單獨結帳)

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商品描述

This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

商品描述(中文翻譯)

這本選集探討了電子遊戲悠久的粉絲歷史,以及粉絲在遊戲歷史和保存中的重要角色。為了更好地理解和理論化電子遊戲及遊戲玩法,有必要研究玩家自身的活動。玩家是意義的主動創造者;他們是與其他粉絲分享的媒體文本的創作者(例如:模組、攻略、機器動畫等);他們在透過集體工作進行遊戲的策展和保存方面扮演了核心角色,包括模擬、創建線上檔案館以及代碼的法醫考古學等活動。本卷匯集了多篇論文,從不同的角度探討遊戲粉絲文化,檢視遊戲粉絲現象及其實踐中運作的複雜過程。貢獻者旨在將遊戲粉絲文化歷史化,認可粉絲對遊戲歷史的貢獻,並批判性地評估粉絲在確保遊戲文化持續發展中的角色,特別是在檔案館的發展方面。