Games As A Service: How Free to Play Design Can Make Better Games
暫譯: 遊戲即服務:免費遊玩設計如何提升遊戲品質

Oscar Clark

  • 出版商: Routledge
  • 出版日期: 2018-08-10
  • 售價: $6,560
  • 貴賓價: 9.5$6,232
  • 語言: 英文
  • 裝訂: Hardcover
  • ISBN: 1138428302
  • ISBN-13: 9781138428300
  • 海外代購書籍(需單獨結帳)

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商品描述

The games industry is serious business and the role of a games designer has dramatically changed over just the last few years. Developers now have to rethink everything they know about the creative, technical and business challenges to adapt to the transition to games as a service. Games as a Service: How Free to Play Design Can Make Better Games has been written to help designers overcome many of the fears and misconceptions surrounding freemium and social games. It provides a framework to deliver better games rather than the �evil� or �manipulative� experiences some designers fear with the move away from wasteful Products to sustainable, trustworthy Services. Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has been a pioneer in online, mobile and console social games services since 1998 including Wireplay (British Telecom), Hutchison Whampoa (3UK) and PlayStationHome. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker and moderator at countless games conferences on Games Design, Discovery, and Monetisation. He is also a notorious hat wearer.

商品描述(中文翻譯)

遊戲產業是一個嚴肅的商業領域,而遊戲設計師的角色在過去幾年中發生了劇變。開發者現在必須重新思考他們對創意、技術和商業挑戰的所有認知,以適應遊戲作為服務的轉變。《遊戲作為服務:免費遊玩設計如何創造更好的遊戲》這本書旨在幫助設計師克服許多圍繞免費增值(freemium)和社交遊戲的恐懼與誤解。它提供了一個框架,以便交付更好的遊戲,而不是一些設計師因從浪費產品轉向可持續、值得信賴的服務而感到恐懼的「邪惡」或「操控性」體驗。奧斯卡·克拉克(Oscar Clark)是Applifier旗下Everyplay的顧問和推廣者。他自1998年以來一直是在線、移動和主機社交遊戲服務的先驅,包括Wireplay(英國電信)、和記黃埔(3UK)及PlayStation Home。他是PocketGamer.Biz的定期專欄作家,也是無數遊戲會議上關於遊戲設計、發現和貨幣化的直言不諱的演講者和主持人。他還是一位著名的帽子愛好者。