Game Design Deep Dive: Horror
暫譯: 遊戲設計深度探討:恐怖類型

Bycer, Joshua

  • 出版商: CRC
  • 出版日期: 2021-10-08
  • 售價: $2,260
  • 貴賓價: 9.5$2,147
  • 語言: 英文
  • 頁數: 130
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 0367721740
  • ISBN-13: 9780367721749
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

The Game Design Deep Dive series examines a specific game system or mechanic over the course of the history of the industry. This entry will examine the history and design of the horror genre and elements in video games. The author analyzes early video game examples, including the differences between survival, action-horror, and psychological horror. Thanks to recent hits like Five Night's at Freddy's, Bendy and the Ink Machine, and recent Resident Evil titles, the horror genre has seen a strong resurgence. For this book in the Game Design Deep Dive series, Joshua Bycer will go over the evolution of horror in video games and game design, and what it means to create a terrifying and chilling experience.

FEATURES

- Written for anyone interested in the horror genre, anyone who wants to understand game design, or anyone simply curious from a historical standpoint

- Includes real game examples to highlight the discussed topics and mechanics

- Explores the philosophy and aspects of horror that can be applied to any medium

- Serves as a perfect companion for someone building their first game or as part of a game design classroom

Joshua Bycer is a game design critic with more than eight years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations. His first book was 20 Essential Games to Study. He continues to work on the Game Design Deep Dive series.

商品描述(中文翻譯)

《遊戲設計深入探討》(Game Design Deep Dive)系列將探討遊戲產業歷史上特定的遊戲系統或機制。本書將研究恐怖類型及其在電子遊戲中的設計歷史。作者分析了早期電子遊戲的例子,包括生存恐怖、動作恐怖和心理恐怖之間的差異。由於近期如《五夜驚魂》(Five Night's at Freddy's)、《彎曲與墨水機器》(Bendy and the Ink Machine)以及最近的《惡靈古堡》(Resident Evil)系列等熱門作品,恐怖類型已經強勢回歸。在本書中,Joshua Bycer 將探討恐怖在電子遊戲和遊戲設計中的演變,以及創造一種令人毛骨悚然的體驗意味著什麼。

特色

- 針對任何對恐怖類型感興趣的人、想了解遊戲設計的人,或僅僅從歷史角度好奇的人撰寫
- 包含真實遊戲範例,以突顯所討論的主題和機制
- 探索可以應用於任何媒介的恐怖哲學和各個方面
- 是為首次製作遊戲的人或作為遊戲設計課堂的完美伴侶

Joshua Bycer 是一位遊戲設計評論家,擁有超過八年的經驗,專注於批判性分析遊戲設計及其產業。在這段時間內,他透過 Game-Wisdom 訪問了數百位遊戲開發者和業界成員,探討設計電子遊戲的意義。他也努力提高對遊戲設計研究重要性的認識,通過演講和報告來實現。他的第一本書是《20 款必學遊戲》(20 Essential Games to Study)。他持續在《遊戲設計深入探討》系列中工作。

作者簡介

Joshua Bycer is a Game Design Critic with more than seven years of experience critically analyzing game design and the industry itself. In that time, through Game-Wisdom, he has interviewed hundreds of game developers and members of the industry about what it means to design video games. He also strives to raise awareness about the importance of studying game design by giving lectures and presentations; his first book was titled 20 Essential Games to Study.

作者簡介(中文翻譯)

約書亞·拜瑟(Joshua Bycer)是一位遊戲設計評論家,擁有超過七年的遊戲設計及其產業的批判性分析經驗。在這段時間內,他透過 Game-Wisdom 訪問了數百位遊戲開發者和產業成員,探討設計電子遊戲的意義。他還努力提高對遊戲設計研究重要性的認識,透過演講和報告來傳達這一點;他的第一本書名為《20 款必學的遊戲》。

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