HTML5 Game Development from the Ground Up with Construct 2
暫譯: 從零開始的 HTML5 遊戲開發:使用 Construct 2
Roberto Dillon
- 出版商: A K Peters
- 出版日期: 2017-09-30
- 售價: $7,610
- 貴賓價: 9.5 折 $7,230
- 語言: 英文
- 裝訂: Hardcover
- ISBN: 1138427683
- ISBN-13: 9781138427686
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相關分類:
HTML
海外代購書籍(需單獨結帳)
相關主題
商品描述
Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author�s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions. The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format. The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game�the author�s own published game, Turky on the Run. Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author�s website. Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.
商品描述(中文翻譯)
本書《從零開始的 HTML5 遊戲開發:使用 Construct 2》是為新一代的愛好者和有志於成為遊戲開發者的人士而寫,展示了如何使用先進但易於使用的基於 HTML5 的遊戲引擎 Construct 2,在多個不同平台上開發和發布精緻的二維遊戲。本書還涵蓋了基於作者在 DigiPen Institute of Technology、詹姆斯庫克大學及其他機構的研究和教學經驗的遊戲分析和設計的基礎知識。
作者首先幫助你理解遊戲中真正重要的元素。他指導你從基礎開始成為更好的遊戲設計師,能夠批判性地玩任何遊戲,並以清晰簡潔的格式表達你的想法。
接著,本書提供了設計遊戲的逐步教程。它解釋了如何構建一個街機風格的遊戲,以及一個整合了一些物理元素的平台遊戲。它還展示了如何創建一個更複雜的益智遊戲——作者自己發行的遊戲《Turky on the Run》。
最後,本書討論了在多個平台上部署和獲利遊戲的不同方法,包括 Facebook、iOS、Android 和基於網頁的市場。書中設計的遊戲的 Construct 2 範例專案檔案可在作者的網站上獲得。
本書將實踐指導與理論遊戲設計概念相結合,為你提供了堅實的遊戲開發基礎。它將幫助你在成為獨立遊戲開發者的旅程中更進一步。