HTML5 Game Development from the Ground Up with Construct 2 (Paperback)
Roberto Dillon
- 出版商: A K Peters
- 出版日期: 2014-03-27
- 定價: $1,650
- 售價: 5.0 折 $825
- 語言: 英文
- 頁數: 266
- 裝訂: Paperback
- ISBN: 1482216612
- ISBN-13: 9781482216615
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相關分類:
HTML
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商品描述
Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of different platforms. The book also covers the foundational knowledge of game analysis and design based on the author’s research and teaching experiences at DigiPen Institute of Technology, James Cook University, and other institutions.
The author first helps you understand what really matters in games. He guides you in becoming a better game designer from the ground up, being able to play any game critically, and expressing your ideas in a clear and concise format.
The book then presents step-by-step tutorials on designing games. It explains how to build an arcade-style game as well as a platformer integrating some physics elements. It also shows you how to create a more complex puzzle game—the author’s own published game, Turky on the Run.
Lastly, the book discusses different ways to deploy and monetize games across several platforms, including Facebook, iOS, Android, and web-based marketplaces. Sample Construct 2 project files for the games designed in the book are available on the author’s website.
Integrating hands-on guidance with theoretical game design concepts, this book gives you a solid foundation in game development. It will help you advance in your journey as an indie game developer.
商品描述(中文翻譯)
《從頭開始使用 Construct 2 開發 HTML5 遊戲》是為新一代愛好者和有志於遊戲開發的人士而寫的。本書向您展示如何使用複雜但易於使用的基於 HTML5 的遊戲引擎 Construct 2,在多種不同平台上開發並發布精緻的二維遊戲。本書還涵蓋了遊戲分析和設計的基礎知識,這些知識基於作者在 DigiPen Institute of Technology、James Cook University 和其他機構的研究和教學經驗。
作者首先幫助您了解遊戲中真正重要的事情。他指導您從頭開始成為一個更好的遊戲設計師,能夠批判地玩任何遊戲,並以清晰簡潔的形式表達您的想法。
本書接著提供了逐步教程,教您如何設計遊戲。它解釋了如何建立一個街機風格的遊戲,以及如何集成一些物理元素的平台遊戲。它還向您展示了如何創建一個更複雜的益智遊戲——作者自己發布的遊戲《Turky on the Run》。
最後,本書討論了在多個平台上部署和獲利遊戲的不同方法,包括 Facebook、iOS、Android 和基於網絡的市場。本書中設計的遊戲的 Construct 2 項目文件樣本可在作者的網站上獲得。
通過將實踐指導與理論遊戲設計概念相結合,本書為您在遊戲開發方面奠定了堅實的基礎。它將幫助您在作為獨立遊戲開發者的旅程中取得進步。