Introduction to Game Analysis
暫譯: 遊戲分析入門
Clara Fernández-Vara
- 出版商: Routledge
- 出版日期: 2019-01-29
- 售價: $1,850
- 貴賓價: 9.5 折 $1,758
- 語言: 英文
- 頁數: 334
- 裝訂: Paperback
- ISBN: 0815351844
- ISBN-13: 9780815351849
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相關分類:
遊戲設計 Game-design
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商品描述
This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context.
Clara Fernández-Vara’s concise primer provides readers with instruction on the basic building blocks of game analysis―examination of context, content and reception, and formal qualities―as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital―from Portal and World of Warcraft to Monopoly―and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.
In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.
商品描述(中文翻譯)
這本易於理解的教科書為學生提供了分析遊戲所需的工具,這些工具借鑒了文本分析的策略。隨著遊戲研究領域的發展,電子遊戲的寫作正從單純評估遊戲玩法、圖形、聲音和重玩性,演變為更具反思性的寫作,能夠傳達遊戲的複雜性以及其在文化背景下的玩法。
Clara Fernández-Vara 的簡明入門書為讀者提供了遊戲分析的基本構建塊的指導——對背景、內容和接受度的檢查,以及形式特徵——以及談論電子遊戲獨特特徵所需的詞彙。書中舉例涵蓋了各種遊戲,包括數位和非數位遊戲——從《Portal》和《World of Warcraft》到《Monopoly》,並提供了各種練習和範例分析,以及全面的遊戲書目和詞彙表。
在這本受歡迎的教科書的第二版中,Fernández-Vara 將書籍更新至最新,引用了來自這個動態領域的開創性新作品的最新範例。《Introduction to Game Analysis》仍然是希望成為更流利的電子遊戲及數位媒體寫作者和評論家的學生的獨特實用工具。