Microsoft XNA Unleashed: Graphics and Game Programming for Xbox 360 and Windows
暫譯: Microsoft XNA 解放:Xbox 360 和 Windows 的圖形與遊戲程式設計
Chad Carter
- 出版商: SAMS
- 出版日期: 2007-08-05
- 售價: $2,210
- 貴賓價: 9.5 折 $2,100
- 語言: 英文
- 頁數: 524
- 裝訂: Paperback
- ISBN: 0672329646
- ISBN-13: 9780672329647
已過版
買這商品的人也買了...
-
$800$760 -
$580$493 -
$550$435 -
$720$706 -
$1,140Designing Interactive Systems: People, Activities, Contexts, Technologies (Hardcover)
-
$450$405 -
$1,140C++ How to Program, 5/e (美國版ISBN:0131857576)
-
$880$695 -
$490$417 -
$650$553 -
$780$616 -
$690$545 -
$980$774 -
$1,080CMMI: Guidelines for Process Integration and Product Improvement, 2/e
-
$249$249 -
$1,160$1,102 -
$480$379 -
$1,560$1,326 -
$990$891 -
$600$480 -
$880$695 -
$860$731 -
$1,180$1,003 -
$680$530 -
$490$387
相關主題
商品描述
Description
XNA Unleashed: Graphics & Game Programming for Xbox 360 & windows
Microsoft(R) XNA™ UNLEASHED
Graphics and Game Programming for Xbox 360 and Windows
Chad Carter
Foreword by Tom Miller
Developer, XNA Game Studio Express, Microsoft Corporation
Microsoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework provides; you will learn the intricacies of important tasks such as adding sound and music to games, as well as creating, loading, and texturing 3D objects. In addition to providing coverage of 2D programming, the author shows you how to create sophisticated 3D games. All the important topics such as physics, artificial intelligence, and special effects are covered in detail. Chad Carter is the CTO at Robertson Marketing Group. Many Fortune 500 companies use the ecommerce system he architected and developed from the ground up for the promotional business sector. He has been creating DirectX applications since 1996 and has developed games using Managed DirectX. Chad created a 3D locomotive simulator for Norfolk Southern that is used to teach children to obey railroad crossings signals. Chad’s website devoted to the XNA Framework can be found at www.xnaessentials.com.
Learn how to install and use XNA Game Studio Express
Discover how to build, deploy, and debug games for the Xbox 360 and Windows
Examine the XNA Framework in depth: 2D, 3D, sound, input, and HLSL
Learn how to create game components and game services
Delve into performance tuning techniques
Discover how to extend the Content Pipeline
Learn how to use the Microsoft Cross-Platform Audio Creation Tool (XACT) to add sound and music to games
Create a full 2D parallax side-scroller game
Discover how to use sprite batches
Learn to make the most of sprite fonts
Create 2D components such as splash screens and progress bars
Examine the different sprite batch blending modes
Discover 2D cel animation
Examine the High Level Shader Language (HLSL) in detail covering basic HLSL as well as vertex deformations and post-processing effects
Create a full 3D game that includes a 2D radar in the Heads Up Display (HUD), and much, much more
CD-ROM includes
• All C# examples and source code presented in this book.
• Explosion Generator tool for generating explosion animations.
Table of Contents
Introduction 1
Part I Get Up and Running with XNA on Your PC and Xbox 360
1 Introducing XNA and XNA Game Studio Express 7
2 XNA and the Xbox 360 19
3 Performance Considerations 35
Part II Understanding XNA Basics
4 Creating 3D Objects 59
5 Input Devices and Cameras 85
Part III Content Pipeline
6 Loading and Texturing 3D Objects 113
7 Sound and Music 123
8 Extending the Content Pipeline 153
Part IV 2D in XNA
9 2D Basics 171
10 2D Effects 191
11 Creating a 2D Game 217
Part V High Level Shader Language
12 HLSL Basics 255
13 Advanced HLSL 275
Part VI Physics and Artificial Intelligence
14 Physics Basics 289
15 Finite State Machines and Game State Management 307
16 AI Algorithms 337
Part VII 3D Effects
17 Advanced Texturing Techniques 353
18 Special Effects 379
19 Particle System. 397
Part VIII Putting It Into Practice
20 Creating a 3D Game 433
21 Improving the Game 463
22 Finishing Touches 479
Index 501
商品描述(中文翻譯)
**描述**
《XNA Unleashed: Xbox 360 和 Windows 的圖形與遊戲程式設計》
Microsoft(R) XNA™ UNLEASHED
圖形與遊戲程式設計適用於 Xbox 360 和 Windows
作者:Chad Carter
前言由 Tom Miller 提供
微軟公司 XNA Game Studio Express 的開發者
《Microsoft XNA Unleashed》提供了全面的覆蓋和穩固的指導,教你如何利用 XNA Framework 創建高品質的 Windows 和 Xbox 360 遊戲。作者展示了如何充分利用 XNA Framework 提供的眾多功能;你將學習到重要任務的細節,例如如何為遊戲添加聲音和音樂,以及如何創建、加載和紋理化 3D 物件。除了涵蓋 2D 程式設計外,作者還展示了如何創建複雜的 3D 遊戲。所有重要主題,如物理學、人工智慧和特效,都有詳細的介紹。Chad Carter 是 Robertson Marketing Group 的首席技術官。許多《財富 500》公司使用他為促銷業務部門從零開始架構和開發的電子商務系統。他自 1996 年以來一直在創建 DirectX 應用程式,並使用 Managed DirectX 開發遊戲。Chad 為 Norfolk Southern 創建了一個 3D 機車模擬器,用於教導兒童遵守鐵路道口信號。Chad 的 XNA Framework 專用網站可在 www.xnaessentials.com 找到。
- 學習如何安裝和使用 XNA Game Studio Express
- 探索如何為 Xbox 360 和 Windows 構建、部署和調試遊戲
- 深入檢視 XNA Framework:2D、3D、聲音、輸入和 HLSL
- 學習如何創建遊戲組件和遊戲服務
- 深入了解性能調優技術
- 探索如何擴展內容管道
- 學習如何使用 Microsoft 跨平台音頻創建工具 (XACT) 為遊戲添加聲音和音樂
- 創建完整的 2D 立體滾動遊戲
- 探索如何使用精靈批次
- 學習充分利用精靈字型
- 創建 2D 組件,如開場畫面和進度條
- 檢視不同的精靈批次混合模式
- 探索 2D 幀動畫
- 詳細檢視高級著色器語言 (HLSL),涵蓋基本 HLSL 以及頂點變形和後處理效果
- 創建一個完整的 3D 遊戲,包括在抬頭顯示器 (HUD) 中的 2D 雷達,還有更多更多
CD-ROM 包含:
- 本書中呈現的所有 C# 範例和源代碼。
- 用於生成爆炸動畫的爆炸生成器工具。
**目錄**
引言 1
第一部分 在你的 PC 和 Xbox 360 上啟動 XNA
1 介紹 XNA 和 XNA Game Studio Express 7
2 XNA 和 Xbox 360 19
3 性能考量 35
第二部分 理解 XNA 基礎
4 創建 3D 物件 59
5 輸入設備和相機 85
第三部分 內容管道
6 加載和紋理化 3D 物件 113
7 聲音和音樂 123
8 擴展內容管道 153
第四部分 XNA 中的 2D
9 2D 基礎 171
10 2D 特效 191
11 創建 2D 遊戲 217
第五部分 高級著色器語言
12 HLSL 基礎 255
13 高級 HLSL 275
第六部分 物理學和人工智慧
14 物理學基礎 289
15 有限狀態機和遊戲狀態管理 307
16 AI 演算法 337
第七部分 3D 特效
17 高級紋理技術 353
18 特效 379
19 粒子系統 397
第八部分 實踐應用
20 創建 3D 遊戲 433
21 改進遊戲 463
22 最後潤飾 479
索引 501