Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune (Paperback)
暫譯: 學習 XNA 3.0:PC、Xbox 360 和 Zune 的 XNA 3.0 遊戲開發(平裝本)

Aaron Reed

  • 出版商: O'Reilly
  • 出版日期: 2008-12-30
  • 定價: $1,180
  • 售價: 3.4$399
  • 語言: 英文
  • 頁數: 510
  • 裝訂: Paperback
  • ISBN: 0596521952
  • ISBN-13: 9780596521950
  • 相關分類: 遊戲設計 Game-design
  • 立即出貨(限量)

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商品描述

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.

Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.

  • Learn game development concepts from 2D animation to 3D cameras and effects
  • Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
  • Develop three complete and exciting games using 2D,3D and multiplayer concepts
  • Develop and deploy games to the Xbox 360 and the Microsoft Zune

While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.

Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.

"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters." --David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager

商品描述(中文翻譯)

你有成為遊戲開發者的潛力嗎?這本實作導向的書籍將讓你快速且輕鬆地學會如何使用微軟的 XNA 3.0 框架開發電腦遊戲,不僅限於你的 PC,還包括 Xbox 360 和微軟 Zune。

這本書由一位經驗豐富的大學遊戲開發講師撰寫,Learning XNA 3.0 以清晰易懂的逐步格式引導你了解這個框架。每一章都提供一個獨立的課程,並附有大量插圖和註解範例,幫助你掌握關鍵概念。完成這本書後,你將知道如何從頭到尾開發複雜的遊戲。

- 學習從 2D 動畫到 3D 相機和效果的遊戲開發概念
- 深入了解高階著色器語言 (HLSL) 和入門人工智慧概念
- 使用 2D、3D 和多人遊戲概念開發三款完整且刺激的遊戲
- 開發並部署遊戲到 Xbox 360 和微軟 Zune

在教授 XNA 給初學者遊戲開發者的過程中,作者 Aaron Reed 注意到幾個關鍵概念對學生來說很難掌握。Learning XNA 3.0 是專門為了解決這些問題而撰寫的。透過這本書,你可以在每一章中進行獨特的「測試你的知識」練習和回顧問題,以測試你的理解並練習新技能。

為什麼還要等呢?用 Learning XNA 3.0 來驚艷你的家人和朋友,為 PC、Xbox 360 和 Zune 建立你自己的遊戲。

「一本出色的書!以聰明的方式教你 XNA 開發,從 2D 基礎開始,深入到 3D 和著色器開發。我特別喜歡作者採取的「剝洋蔥」方法,這種方法從前面的章節逐步建立知識。」--David 'LetsKillDave' Weller,Cogito Ergonomics, LLC 首席執行官,前 XNA 程式經理