Handbook of Virtual Humans
暫譯: 虛擬人類手冊
Nadia Magnenat-Thalmann, Daniel Thalmann
- 出版商: Wiley
- 出版日期: 2004-10-29
- 售價: $7,670
- 貴賓價: 9.5 折 $7,287
- 語言: 英文
- 頁數: 468
- 裝訂: Hardcover
- ISBN: 0470023163
- ISBN-13: 9780470023167
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商品描述
Description:
Virtual Humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications. This comprehensive book covers all areas of this growing industry including face and body motion, body modelling, hair simulation, expressive speech simulation and facial communication, interaction with 3D objects, rendering skin and clothes and the standards for Virtual Humans.
Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area.
- Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face).
- Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans
- Addresses the advanced topics of hair representation and cloth animation with applications in fashion design
- Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.
Table of Contents:
Preface.
List of Contributors.
List of Figures.
List of Tables.
1. An Overview of Virtual Humans (Nadia Magnenat Thalmann and Daniel Thalmann).
2. Face Cloning and Face Motion Capture (Wonsook Lee, Taro Goto, Sumedha Kshirsagar, Tom Molet).
3. Body Cloning and Body Motion Capture (Pascal Fua, Ralf Plaenkers, WonSook Lee, Tom Molet).
4. Anthropometric Body Modeling (Hyewon Seo).
5. Body Motion Control (Ronan Boulic, Paolo Baerlocher).
6. Facial Deformation Models (Prem Kalra, Stephane Garchery, Sumedha Kshirsagar).
7. Body Deformations (Amaury Aubel).
8. Hair Simulation (Sunil Hadap).
9. Cloth Simulation (Pascal Volino, Frédéric Cordier).
10. Expressive Speech Animation and Facial Communication (Sumedha Kshirsagar, Arjan Egges, Stéphane Garchery).
11. Behavioral Animation (Jean-Sébastien Monzani, Anthony Guye-Vuilleme, Etienne de Sevin).
12. Body Gesture Recognition and Action Response (Luc Emering, Bruno Herbelin).
13. Interaction with 3-D Objects (Marcello Kallmann).
14. Groups and Crowd Simulation (Soraia Raupp Musse, Branislav Ulicny, Amaury Aubel).
15. Rendering of Skin and Clothes (Neeharika Adabala).
16. Standards for Virtual Humans (Stéphane Garchery, Ronan Boulic, Tolga Capin, Prem Kalra).
Appendix A: Damped Least Square Pseudo-Inverse J+A.
Appendix B: H-Anim Joint and Segment Topology.
Appendix C: Facial Animation Parameter Set .
References.
Index.
商品描述(中文翻譯)
**描述:**
虛擬人類正變得越來越受歡迎,並被應用於許多領域,例如娛樂產業(包括電影和遊戲)以及醫療應用。本書全面涵蓋了這個不斷增長的行業的所有領域,包括面部和身體動作、身體建模、頭髮模擬、表情語音模擬和面部交流、與3D物體的互動、皮膚和衣物的渲染以及虛擬人類的標準。
本書由日內瓦大學MIRALab和瑞士聯邦理工學院VRlab的現任和前任研究人員團隊撰寫,是該領域的權威指南。
- 解釋了虛擬角色和自主虛擬演員的概念,以及創建和動畫化它們的主要技術(身體和面部)。
- 提出了行為動畫、群眾模擬、虛擬人類之間的互通以及真實人類與自主虛擬人類之間的互動的概念。
- 討論了頭髮表現和衣物動畫的高級主題,並在時尚設計中應用。
- 討論了虛擬人類的標準,例如MPEG-4面部動畫和MPEG-4身體動畫。
**目錄:**
前言。
貢獻者名單。
圖表清單。
表格清單。
1. 虛擬人類概述(Nadia Magnenat Thalmann 和 Daniel Thalmann)。
2. 面部克隆和面部動作捕捉(Wonsook Lee, Taro Goto, Sumedha Kshirsagar, Tom Molet)。
3. 身體克隆和身體動作捕捉(Pascal Fua, Ralf Plaenkers, WonSook Lee, Tom Molet)。
4. 人體測量建模(Hyewon Seo)。
5. 身體動作控制(Ronan Boulic, Paolo Baerlocher)。
6. 面部變形模型(Prem Kalra, Stephane Garchery, Sumedha Kshirsagar)。
7. 身體變形(Amaury Aubel)。
8. 頭髮模擬(Sunil Hadap)。
9. 衣物模擬(Pascal Volino, Frédéric Cordier)。
10. 表情語音動畫和面部交流(Sumedha Kshirsagar, Arjan Egges, Stéphane Garchery)。
11. 行為動畫(Jean-Sébastien Monzani, Anthony Guye-Vuilleme, Etienne de Sevin)。
12. 身體手勢識別和行動反應(Luc Emering, Bruno Herbelin)。
13. 與3D物體的互動(Marcello Kallmann)。
14. 群體和人群模擬(Soraia Raupp Musse, Branislav Ulicny, Amaury Aubel)。
15. 皮膚和衣物的渲染(Neeharika Adabala)。
16. 虛擬人類的標準(Stéphane Garchery, Ronan Boulic, Tolga Capin, Prem Kalra)。
附錄A:阻尼最小平方伪逆 J+A。
附錄B:H-Anim關節和段拓撲。
附錄C:面部動畫參數集。
參考文獻。
索引。