Physics for Animators (Paperback)
Michele Bousquet
- 出版商: Focal Press
- 出版日期: 2015-12-18
- 售價: $1,800
- 貴賓價: 9.5 折 $1,710
- 語言: 英文
- 頁數: 356
- 裝訂: Paperback
- ISBN: 0415842972
- ISBN-13: 9780415842976
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相關分類:
物理學 Physics
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商品描述
Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work.
- Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance.
- Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively.
- Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work.
Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.
商品描述(中文翻譯)
在動畫中實現逼真的動作需要對物理學有一定的理解,而這是我們在藝術學校中所錯過的。儘管動畫師經常為了喜劇或戲劇效果而打破物理定律,但你需要知道你正在打破哪些定律才能使其發揮作用。而大型工作室可能能夠花費大量時間和金錢測試不同的方法或聘請物理顧問,但較小的工作室和獨立動畫師卻沒有這樣的奢侈。本書揭示了物理任務的神秘之處,如角色動作、光影位置、爆炸、海洋運動和外太空場景,使您能夠輕鬆地將逼真的物理應用於您的作品中。
本書以動畫師的術語解釋物理概念,將這些概念與動畫的運動和外觀相關聯。將複雜的數學概念分解為清晰的步驟,讓您能夠快速有效地解決動畫問題。同時,書中提供的附加資源網站www.physicsforanimators.com提供了更多資源,包括電影和遊戲中的實例、資源連結以及在工作中使用物理的技巧。
作者Michele Bousquet將理論與實踐結合,教導動畫師如何迅速高效地創建科學準確的場景,修復問題點,以及何時以及如何打破物理定律。無論是傳統的2D動畫還是高級CG特效,本書都為動畫師提供了簡單、快速且強大的解決方案。