Physics for Animators
暫譯: 動畫師的物理學
Bousquet, Michele
- 出版商: Focal Press
- 出版日期: 2015-12-29
- 售價: $6,130
- 貴賓價: 9.5 折 $5,824
- 語言: 英文
- 頁數: 338
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 0415842980
- ISBN-13: 9780415842983
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相關分類:
物理學 Physics
海外代購書籍(需單獨結帳)
相關主題
商品描述
Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you're breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work.
- Physics concepts are explained in animator's terms, relating concepts specifically to animation movement and appearance.
- Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively.
- Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work.
Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.
商品描述(中文翻譯)
實現動畫中的可信運動需要對物理學的理解,而這是我們大多數人在藝術學校中所忽略的。雖然動畫師經常為了喜劇或戲劇效果而打破物理法則,但你需要知道自己打破了哪些法則,才能使其有效運作。大型工作室可能能夠花費大量時間和金錢來測試不同的方法或聘請物理顧問,但小型工作室和獨立動畫師卻沒有這樣的奢侈。這本書揭開了角色運動、光影位置、爆炸、海洋運動和外太空場景等物理任務的神秘面紗,使你能夠輕鬆地將現實物理應用於你的作品中。
- 物理概念以動畫師的術語解釋,特別與動畫的運動和外觀相關聯。
- 複雜的數學概念被分解為清晰的步驟,讓你能夠快速有效地解決動畫問題。
- 附加的伴隨網站 www.physicsforanimators.com 提供額外資源,包括電影和遊戲中的範例、資源鏈接以及在你的作品中使用物理的技巧。
結合理論與實踐,作者 Michele Bousquet 教授動畫師如何迅速且有效地創建科學準確的場景並修正問題點,以及何時和如何打破物理法則。這本書適合從經典的 2D 動畫到先進的 CG 特效,為動畫師提供簡單、快速且強大的解決方案。
作者簡介
Michele Bousquet is a longtime animator and instructor, and the author of more than 20 books on computer animation. Her freelance animation work has served clients like Autodesk and the Australian Broadcasting Corporation, and she has taught university-level animation classes at countless locations, including several art institutes. After years of answering questions about physics from animation students, Michele took on the task of formulating the answers into this book. Michele holds a Bachelor's degree in Mathematics and Computer Science from McGill University.
作者簡介(中文翻譯)
米歇爾·布斯凱特(Michele Bousquet)是一位資深的動畫師和講師,也是超過20本電腦動畫書籍的作者。她的自由動畫工作曾為Autodesk和澳大利亞廣播公司等客戶服務,並在無數地點教授大學級的動畫課程,包括幾所藝術學院。在多年回答動畫學生有關物理的問題後,米歇爾開始將這些答案整理成書。米歇爾擁有麥吉爾大學(McGill University)的數學與計算機科學學士學位。