Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint
暫譯: 使用 Unreal Engine、Substance Painter 和 Maya 創建遊戲:模型、紋理、動畫與藍圖
Arevalo, Kassandra, Tovar, Matthew, Li, Jingtian
- 出版商: CRC
- 出版日期: 2021-01-12
- 售價: $2,810
- 貴賓價: 9.5 折 $2,670
- 語言: 英文
- 頁數: 802
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0367512637
- ISBN-13: 9780367512637
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相關分類:
3D建模 3D-modeling、Painter、Unreal
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其他版本:
Creating Games with Unreal Engine, Substance Painter, & Maya: Models, Textures, Animation, & Blueprint
海外代購書籍(需單獨結帳)
相關主題
商品描述
Description:
This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. This includes polygonal modeling, UV layout, and custom texture painting. Then, the book covers rigging and animation solutions to create assets to be placed in the game including animated first-person assets and motion-captured NPC animations. Finally, readers can put it all together and build interactivity that allows the player to create a finished game using the assets built and animated earlier in the book.
- Written by industry professionals with real-world experience in building assets and games.
- Build a complete game from start to finish.
- Learn what the pros use: construct all assets using the tools used at industries across the world.
- All software used are free to students.
- When complete, students will have a playable version of an FPS game.
Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts, where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas.
Kassandra Arevalo is an instructor of 3D Animation & Game Design at the University of the Incarnate Word in San Antonio, Texas. She previously worked as an animator at Immersed Games.
Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on such games as The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word in San Antonio, Texas.
商品描述(中文翻譯)
描述:
這本以教程為基礎的書籍讓讀者從頭到尾使用行業標準(且對學生免費)的工具Maya、Substance Painter和Unreal Engine來創建第一人稱遊戲。書的前半部分介紹了使用Maya和Substance Painter創建遊戲準備資產的基本知識,包括多邊形建模、UV佈局和自定義紋理繪製。接著,書中涵蓋了裝配和動畫解決方案,以創建可放置在遊戲中的資產,包括動畫的第一人稱資產和動作捕捉的NPC動畫。最後,讀者可以將所有內容整合在一起,構建互動性,讓玩家使用書中早期創建和動畫化的資產來完成遊戲。
- 由具有實際經驗的行業專業人士撰寫,專注於資產和遊戲的構建。
- 從頭到尾構建一個完整的遊戲。
- 學習專業人士使用的工具:使用全球行業中使用的工具構建所有資產。
- 所有使用的軟體對學生免費。
- 完成後,學生將擁有一個可玩的第一人稱射擊遊戲版本。
Jing Tian Li是中國中央美術學院和紐約視覺藝術學院的畢業生,獲得計算機藝術碩士學位。他目前是德克薩斯州聖安東尼奧的聖言大學3D動畫與遊戲設計助理教授。
Kassandra Arevalo是德克薩斯州聖安東尼奧的聖言大學3D動畫與遊戲設計講師。她曾在Immersed Games擔任動畫師。
Matt Tovar是一位行業資深動畫師。他曾在Naughty Dog、Infinity Ward和Sony Interactive工作,參與過《最後的生還者》、《決勝時刻:現代戰爭》,以及最近與Crystal Dynamics合作的《漫威復仇者聯盟》。他是德克薩斯州聖安東尼奧的聖言大學3D動畫助理教授。
作者簡介
Adam Watkins is a 20-year veteran of 3D education. He holds an MFA in 3D Animation and a BFA in Theatre Arts from Utah State University. He currently is the Coordinator and Professor of the 3D Animation & Game Department at the University of the Incarnate Word in San Antonio, Texas.
Kassandra Arevalo is instructor of 3D Animation & Game Design at the University of the Incarnate Word. She previously worked as an animator at Immersed Games.
Matt Tovar is an industry veteran animator. He has worked at Naughty Dog, Infinity Ward, and Sony Interactive on game like The Last of Us, Call of Duty: Modern Warfare, and most recently Marvel's Avengers with Crystal Dynamics. He is an Assistant Professor of 3D Animation at the University of the Incarnate Word.
Jing Tian Li is a graduate of China's Central Academy of Fine Arts and New York's School of Visual Arts where he earned an MFA in Computer Art. He currently is an Assistant Professor of 3D Animation & Game Design at the University of the Incarnate Word.
作者簡介(中文翻譯)
亞當·沃特金斯擁有20年的3D教育經驗。他擁有猶他州立大學的3D動畫碩士學位(MFA)和戲劇藝術學士學位(BFA)。目前,他是德克薩斯州聖安東尼奧的化身之言大學3D動畫與遊戲系的協調員及教授。
卡桑德拉·阿雷瓦洛是化身之言大學3D動畫與遊戲設計的講師。她曾在Immersed Games擔任動畫師。
馬特·托瓦爾是一位業界資深動畫師。他曾在Naughty Dog、Infinity Ward和Sony Interactive工作,參與過《最後生還者》、《決勝時刻:現代戰爭》,以及最近與Crystal Dynamics合作的《漫威復仇者聯盟》。他是化身之言大學的3D動畫助理教授。
李京天畢業於中國中央美術學院和紐約視覺藝術學院,獲得計算機藝術碩士學位(MFA)。目前,他是化身之言大學3D動畫與遊戲設計的助理教授。