Real Time Visual Effects for the Technical Artist
暫譯: 技術藝術家的即時視覺效果

Roda, Chris

  • 出版商: CRC
  • 出版日期: 2022-03-14
  • 售價: $2,510
  • 貴賓價: 9.5$2,385
  • 語言: 英文
  • 頁數: 390
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 0367444488
  • ISBN-13: 9780367444488
  • 海外代購書籍(需單獨結帳)

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商品描述

Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics.

As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds.

Features:

  • Introduces the reader to the technical aspects of real-time VFX
  • Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students
  • Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles

This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX.

Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.

商品描述(中文翻譯)

視覺特效(VFX)是電影和電視製作中最複雜的組成部分之一。隨著光線追蹤(Ray Tracing)和虛擬實境(Virtual Reality)等技術的進步,實時渲染引擎的視覺質量現在已經可以與電影相媲美。實時渲染需要多年程式設計經驗,並對數學和物理有深入的理解。

隨著實時渲染引擎的性能提升,VFX 創作的介面也隨之改善。即使技術理解有限,藝術家也能透過按鈕和滑桿輕鬆創建 VFX。儘管這些介面功能強大,但它們只能展現渲染引擎真實潛力的一部分。藝術家的創作受到他們對引擎介面的理解所限制。《Real Time Visual Effects for the Technical Artist》這本書是為數位藝術家撰寫的,旨在解釋 VFX 的核心概念,這些概念在所有引擎中都是共通的,以使他們擺脫介面的限制。

特色:
- 介紹實時 VFX 的技術面向
- 基於超過 20 年的電影 VFX 和實時電子遊戲產業的職業生涯,並在研究生和本科生中進行測試
- 探索四類實時 VFX:鏡頭內特效、材質內特效、模擬和粒子

本書旨在補充專注於現代實時 VFX 基礎的本科或研究生課程。

Chris Roda 是佛羅里達互動娛樂學院(FIEA)的技術藝術講師,該學院是中央佛羅里達大學的互動實時應用開發研究生學位課程。在職業生涯的早期,Chris 是電影和電視產業的視覺特效藝術家,為《蜘蛛人》(Spider-Man)、《泰坦尼克號》(Titanic)和《第五元素》(The Fifth Element)等電影貢獻了視覺特效。在加入 FIEA 之前,Chris 是電子藝術(Electronic Arts)的 CG 主管,參與了《NCAA Football》和《Madden NFL Football》等電子遊戲的開發。除了教學外,Chris 還致力於生成工具和管道,以創造沉浸式體驗:將電影的敘事、電子遊戲的互動性和主題公園的沉浸感融合在一起。

作者簡介

Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spiderman, Titanic and Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences, the amalgamation of the narrative of films, the interactivity of video games and the immersion of theme parks.

作者簡介(中文翻譯)

克里斯·羅達是佛羅里達互動娛樂學院(Florida Interactive Entertainment Academy,簡稱FIEA)的技術藝術講師,該學院是中央佛羅里達大學的互動即時應用開發研究生學位課程。克里斯在職業生涯早期曾擔任電影和電視行業的視覺特效藝術家,為《蜘蛛人》、《泰坦尼克號》和《第五元素》等電影貢獻了視覺特效。在加入FIEA之前,克里斯曾在電子藝術(Electronic Arts)擔任CG主管,參與了《NCAA Football》和《Madden NFL Football》等視頻遊戲的開發。除了教學外,克里斯還致力於為創造沉浸式體驗開發工具和流程,這些體驗融合了電影的敘事、視頻遊戲的互動性以及主題公園的沉浸感。

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