Character Development and Storytelling for Games 3/e
暫譯: 遊戲角色發展與敘事技巧 第3版
Sheldon, Lee
- 出版商: CRC
- 出版日期: 2022-11-18
- 售價: $2,350
- 貴賓價: 9.5 折 $2,233
- 語言: 英文
- 頁數: 406
- 裝訂: Quality Paper - also called trade paper
- ISBN: 0367248980
- ISBN-13: 9780367248987
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相關分類:
Text-mining、遊戲設計 Game-design
海外代購書籍(需單獨結帳)
商品描述
This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling.
But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games.
Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.
商品描述(中文翻譯)
這是《遊戲角色發展與敘事》第三版,這本書在該領域中是一本標準著作,將前兩本書的教學內容更新至今,並應對當前的新挑戰。專業遊戲編劇和設計師李·謝爾登(Lee Sheldon)在這一更新版中結合了他的經驗和專業知識。書中新的範例、新的遊戲類型和新的挑戰突顯了角色寫作和敘事的基本原則。
但這本書不僅僅是為視頻遊戲編劇提供的一盒技術工具。它探討了角色發展和敘事的根源,讀者可以追溯到荷馬(Homer)、喬叟(Chaucer)、塞萬提斯(Cervantes)、狄更斯(Dickens)甚至莫札特(Mozart)。許多當代作家也從書籍、戲劇、電視、電影,甚至遊戲中提供了見解。
謝爾登和他的貢獻者強調創造性直覺的重要性,以及傾聽內心聲音的必要性,這些都是成功的遊戲編劇和設計師所遵循的指導原則。加入他的行列,學習、了解,甚至可能激發你下一個偉大遊戲的靈感。
作者簡介
Lee Sheldon began his writing career in television as a writer-producer, eventually writing over 200 shows ranging from Charlie's Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed over 40 commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration in North America at Worcester Polytechnic Institute.
The second edition of his book, The Multiplayer Classroom: Designing Coursework as a Game, was published by CRC Press in March 2020. The second edition continues the story of multiplayer classrooms from elementary schools to post-secondary classrooms, designed and taught by Lee and 16 other educators.
A companion book, The Multiplayer Classroom: Game Plans, was published by CRC Press in March 2021. Complete with design documents and associated production materials, the book covers in detail four multiplayer classroom projects, funded by grants or institutions and played in the real world in real time to teach and entertain. They were collaborations between Lee, as writer/designer, and subject matter experts in various fields. They are written to be accessible to anyone--designer, educator, student, or layperson--interested in game-based learning. The subjects are increasingly relevant in this day and age: physical fitness, Mandarin, cybersecurity, and especially an online class exploring culture and identity on the internet.
This third edition of Lee's book, Character Development and Storytelling for Games, is a standard text in the field. He is a regular lecturer and consultant on game design and writing in the U.S. and abroad. His most recent commercial game, the award-winning The Lion's Song, is currently on Steam. Recently he was a consultant on an "escape room in a box," funded by NASA, that gives visitors to hundreds of science museums and planetariums the opportunity to play colonizers on the moon. He is currently narrative designer on a new game for Microids in France.
作者簡介(中文翻譯)
李·謝爾登(Lee Sheldon)開始他的寫作生涯於電視界,擔任編劇兼製作人,最終撰寫了超過200部節目,範圍從《查理的天使》(Charlie's Angels,編劇)到《夜之邊緣》(Edge of Night,首席編劇)再到《星際爭霸戰:下一代》(Star Trek: The Next Generation,編劇兼製作人)。他撰寫和設計了超過40款商業和應用視頻遊戲,並在倫斯勒理工學院(Rensselaer Polytechnic Institute)主導了北美首個完整的遊戲寫作專業,及在伍斯特理工學院(Worcester Polytechnic Institute)設立了北美第二個寫作專業。
他的書籍《多人教室:將課程設計為遊戲》(The Multiplayer Classroom: Designing Coursework as a Game)第二版於2020年3月由CRC Press出版。第二版延續了從小學到大學的多人教室的故事,這些課程由李和其他16位教育工作者設計和教授。
伴隨著的書籍《多人教室:遊戲計劃》(The Multiplayer Classroom: Game Plans)於2021年3月由CRC Press出版。該書包含設計文件和相關的製作材料,詳細介紹了四個由資助機構或機構資助的多人教室項目,這些項目在現實世界中實時進行,以教學和娛樂為目的。這些項目是李作為編劇/設計師與各領域的主題專家之間的合作。該書旨在讓任何對基於遊戲的學習感興趣的人士——設計師、教育工作者、學生或外行人——都能輕鬆理解。這些主題在當今社會中越來越相關:身體健康、中文、網絡安全,尤其是一門探索互聯網文化和身份的在線課程。
李的書籍《遊戲的角色發展與敘事》(Character Development and Storytelling for Games)第三版是該領域的標準教材。他是美國及國外遊戲設計和寫作的定期講師和顧問。他最近的商業遊戲《獅子的歌》(The Lion's Song)獲得了獎項,目前在Steam上架。最近,他擔任了一個由NASA資助的“逃脫室盒子”的顧問,該項目讓數百個科學博物館和天文館的訪客有機會扮演月球上的殖民者。他目前是法國Microids新遊戲的敘事設計師。