The Multiplayer Classroom: Game Plans
暫譯: 多玩家教室:遊戲計畫
Sheldon, Lee
- 出版商: CRC
- 出版日期: 2021-05-17
- 售價: $3,950
- 貴賓價: 9.5 折 $3,753
- 語言: 英文
- 頁數: 408
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 0367249049
- ISBN-13: 9780367249045
海外代購書籍(需單獨結帳)
商品描述
The Multiplayer Classroom: Game Plans is a companion to The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition from CRC Press. This book covers four multiplayer classroom projects played in the real world in real time to teach and entertain. They were funded by grants or institutions, collaborations between Lee Sheldon, as writer/designer, and subject matter experts in various fields. They are written to be accessible to anyone--designer, educator, or layperson--interested in game-based learning. The subjects are increasingly relevant in this day and age: physical fitness, Mandarin, cybersecurity, and especially an online class exploring culture and identity on the internet that is unlike any online class you have ever seen. Read the annotated, often-suspenseful stories of how each game, with its unique challenges, thrills, and spills, was built.
Lee Sheldon began his writing career in television as a writer-producer, eventually writing more than 200 shows ranging from Charlie's Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). Having written and designed more than forty commercial and applied video games, Lee spearheaded the first full writing for games concentration in North America at Rensselaer Polytechnic Institute and the second writing concentration at Worcester Polytechnic Institute. He is a regular lecturer and consultant on game design and writing in the United States and abroad. His most recent commercial game, the award-winning The Lion's Song, is currently on Steam. For the past two years he consulted on an escape room in a box, funded by NASA, that gives visitors to hundreds of science museums and planetariums the opportunity to play colonizers on the moon. He is currently writing his second mystery novel.
商品描述(中文翻譯)
《多人教室:遊戲計畫》是《多人教室:將課程設計為遊戲》的伴隨書籍,該書由CRC Press出版,目前已進入第二版。本書涵蓋了四個在現實世界中實時進行的多人教室專案,旨在教學和娛樂。這些專案由贊助或機構資助,並由作家/設計師Lee Sheldon與各領域的主題專家合作完成。這些內容旨在讓任何人都能輕鬆理解——無論是設計師、教育工作者還是普通人——對基於遊戲的學習感興趣。這些主題在當今社會中越來越相關:身體健康、中文、網絡安全,尤其是一門探索互聯網文化和身份的在線課程,這門課程與您見過的任何在線課程都截然不同。閱讀每個遊戲的註解故事,這些故事充滿懸念,講述了每個遊戲如何在獨特的挑戰、刺激和意外中構建而成。
Lee Sheldon的寫作生涯始於電視,擔任編劇和製作人,最終撰寫了超過200部節目,範圍從《查理的天使》(編劇)到《夜之邊緣》(首席編劇)再到《星際迷航:下一代》(編劇製作人)。他撰寫和設計了超過四十款商業和應用視頻遊戲,並在美國Rensselaer Polytechnic Institute主導了北美首個完整的遊戲寫作專業,以及在Worcester Polytechnic Institute的第二個寫作專業。他是美國及國外遊戲設計和寫作的定期講師和顧問。他最近的商業遊戲《獅子的歌》獲得了獎項,目前在Steam上架。過去兩年,他參與了一個由NASA資助的“逃脫房間”盒子專案,該專案為數百個科學博物館和天文館的訪客提供了在月球上扮演殖民者的機會。他目前正在撰寫他的第二部懸疑小說。
作者簡介
Lee Sheldon began his writing career in television as a writer-producer, eventually writing over 200 produced shows ranging from Charlie's Angels (writer) to Edge of Night (head writer) to Star Trek: The Next Generation (writer-producer). In 1994, tired of television, Lee turned to his new love: video games. Since then he has worked on over 40 games. In 2006 he began teaching video game writing and design at Indiana University. While there he first started designing classes as games. He also wrote and designed an alternate reality game that went through three iterations. The first two, The Skeleton Chase and Skeleton Chase 2: The Psychic, were funded by the Robert Wood Foundation and were designed to improve student fitness. The third, Skeleton Chase: Warp Speed was a redesign of the second game, shrinking playtime from 7 weeks to 3 days for a group of Coca Cola executives from North Africa.In 2010 Lee moved to Rensselaer Polytechnic Institute where he was an Associate Professor in the Games and Simulation Arts and Sciences program. There he was co-director of the GSAS program for three years and created the first full writing for games program in North America. He was lead writer and creative director on several incarnations, both a class designed as a game and a digital version, of The Lost Manuscript a narrative-driven game teaching Chinese language and culture.He joined the Interactive Media and Game Development (IMGD) program at Worcester Polytechnic Institute in 2015 where he is again designing classes as games and has developed the second full writing for games curriculum in North America. Lee's book Character Development and Storytelling for Games (Second Edition, 2013) is the standard text in the field. He wrote the bestselling book The Multiplayer Classroom: Designing Coursework as a Game (2011). Over 1500 people in 45 countries now follow the Facebook page for his method of teaching classes as multiplayer games. His recent applied game projects include The Janus Door, a cybersecurity class designed as a game, funded by an NSF grant, and currently running at California Polytechnic State University. He wrote and designed Secrets: A Cyberculture Mystery Game, an online class designed as a game teaching culture and identity on the Internet for Excelsior College that went live Fall 2015; and wrote Crimson Dilemma, a business ethics video game for his old school, Indiana University, that debuted Fall 2014. His most recent entertainment games are The Lion's Song, an episodic game following the creative and personal struggles of four
作者簡介(中文翻譯)
李·謝爾登(Lee Sheldon)開始他的寫作生涯於電視界,擔任編劇和製作人,最終撰寫了超過200部製作節目,涵蓋從《天使之城》(Charlie's Angels,編劇)到《夜之邊緣》(Edge of Night,首席編劇)再到《星際爭霸戰:下一代》(Star Trek: The Next Generation,編劇兼製作人)。1994年,厭倦了電視工作的李轉向了他的新熱愛:電子遊戲。自那時以來,他參與了超過40款遊戲的開發。2006年,他開始在印第安納大學教授電子遊戲寫作和設計。在那裡,他首次開始將課程設計為遊戲。他還撰寫並設計了一款經歷三次迭代的替代現實遊戲。前兩款《骷髏追逐》(The Skeleton Chase)和《骷髏追逐2:心靈》(Skeleton Chase 2: The Psychic)由羅伯特·伍德基金會(Robert Wood Foundation)資助,旨在改善學生的健康狀況。第三款《骷髏追逐:超光速》(Skeleton Chase: Warp Speed)是第二款遊戲的重新設計,將遊玩時間從7週縮短至3天,針對一群來自北非的可口可樂高管。2010年,李轉到倫斯勒理工學院(Rensselaer Polytechnic Institute),擔任遊戲與模擬藝術與科學(Games and Simulation Arts and Sciences)計畫的副教授。在那裡,他擔任GSAS計畫的共同主任三年,並創建了北美第一個完整的遊戲寫作課程。他是多個版本的《失落的手稿》(The Lost Manuscript)的首席編劇和創意總監,這是一款以敘事為驅動的遊戲,教授中文語言和文化。2015年,他加入伍斯特理工學院(Worcester Polytechnic Institute)的互動媒體與遊戲開發(Interactive Media and Game Development,IMGD)計畫,再次將課程設計為遊戲,並開發了北美第二個完整的遊戲寫作課程。李的著作《遊戲角色發展與敘事》(Character Development and Storytelling for Games,第二版,2013)是該領域的標準教材。他撰寫的暢銷書《多人教室:將課程設計為遊戲》(The Multiplayer Classroom: Designing Coursework as a Game,2011)在45個國家有超過1500人關注他的Facebook專頁,該專頁介紹了他將課程作為多人遊戲的教學方法。他最近的應用遊戲項目包括《雅努斯之門》(The Janus Door),這是一門設計為遊戲的網絡安全課程,由國家科學基金會(NSF)資助,目前在加州理工州立大學(California Polytechnic State University)進行。他撰寫並設計了《秘密:網絡文化神秘遊戲》(Secrets: A Cyberculture Mystery Game),這是一門設計為遊戲的在線課程,教授互聯網上的文化和身份,於2015年秋季上線;並為他的母校印第安納大學撰寫了商業倫理電子遊戲《猩紅困境》(Crimson Dilemma),於2014年秋季首發。他最近的娛樂遊戲是《獅子的歌》(The Lion's Song),這是一款集集式遊戲,講述四位角色的創意和個人掙扎。