Physically Based Rendering : From Theory to Implementation, 4/e (Hardcover)
暫譯: 物理基礎渲染:從理論到實作,第4版 (精裝本)

Pharr, Matt, Jakob, Wenzel, Humphreys, Greg

  • 出版商: Summit Valley Press
  • 出版日期: 2023-03-28
  • 售價: $4,200
  • 貴賓價: 9.8$4,116
  • 語言: 英文
  • 頁數: 1312
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 0262048027
  • ISBN-13: 9780262048026
  • 相關分類: GPU
  • 立即出貨

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商品描述

A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing.

Photorealistic computer graphics are ubiquitous in today's world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field.

Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book's leading-edge algorithms, software, and ideas--including new material on GPU ray tracing--equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics.

 

  • Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation
  • Fourth edition features new chapter on GPU ray tracing essential for game developers
  • The premier reference for professionals learning about and working in the field
  • Won its authors a 2014 Academy Award for Scientific and Technical Achievement
  • Includes a companion site complete with source code

商品描述(中文翻譯)

這本領先的電腦圖形學教科書的全面更新,為業界和學術界的物理基礎渲染設立了標準,並新增了有關 GPU 光線追蹤的內容。

在當今世界,照片真實感的電腦圖形無處不在,廣泛應用於電影、視頻遊戲、產品設計和建築等領域。物理基礎的渲染方法以光散射的物理精確建模為核心,提供了視覺真實性和可預測性。現在,這本暢銷的電腦圖形學教科書已全面更新,為業界和學術界的物理基礎渲染設立了標準。

物理基礎渲染 描述了現代照片真實感渲染系統背後的數學理論以及其實際實現。一種稱為文學編程的方法將人類可讀的文檔和源代碼結合成一個專門設計的參考資料,以幫助理解。這本書的前沿算法、軟體和理念,包括有關 GPU 光線追蹤的新材料,使讀者能夠設計和使用一個功能齊全的渲染系統,能夠創造出驚人的影像。這本重要的文本代表了即時圖形的未來。


  • 詳細而嚴謹但易於理解的方法,指導讀者從理論到實際軟體實現的全過程

  • 第四版新增了關於 GPU 光線追蹤的章節,對遊戲開發者至關重要

  • 專業人士學習和從事該領域的首選參考書

  • 其作者於2014年獲得科學與技術成就奧斯卡獎

  • 包括一個完整的伴隨網站,附有源代碼

作者簡介

Matt Pharr is a Distinguished Research Scientist at NVIDIA. He previously worked at Google, co-founded Neoptica, and co-founded Exluna. Wenzel Jakob is Assistant Professor of Computer Science at the École polytechnique fédérale de Lausanne (EPFL), where he leads the Realistic Graphics Lab. Greg Humphreys is a software engineer at a stealth startup. He previously worked on the Chrome graphics team at Google and as a professor of computer science at the University of Virginia.

作者簡介(中文翻譯)

**Matt Pharr** 是 NVIDIA 的傑出研究科學家。他曾在 Google 工作,並共同創立了 Neoptica 和 Exluna。**Wenzel Jakob** 是洛桑聯邦理工學院 (École polytechnique fédérale de Lausanne, EPFL) 的計算機科學助理教授,他負責現實圖形實驗室。**Greg Humphreys** 是一家隱形創業公司的軟體工程師。他曾在 Google 的 Chrome 圖形團隊工作,並擔任維吉尼亞大學的計算機科學教授。