Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System (Platform Studies)
暫譯: 超能力、愛撒嬌的吟遊詩人與銀器:超級任天堂娛樂系統(平台研究)
Dominic Arsenault
- 出版商: MIT
- 出版日期: 2017-09-01
- 售價: $1,280
- 貴賓價: 9.5 折 $1,216
- 語言: 英文
- 頁數: 240
- 裝訂: Hardcover
- ISBN: 0262036568
- ISBN-13: 9780262036566
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商品描述
This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the "16-bit console wars" of 1989--1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo's market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the "ReNESsance") with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo's conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony's PlayStation.
Extending the notion of "platform" to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo's Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform's architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.
商品描述(中文翻譯)
這是一本關於超級任天堂娛樂系統(Super Nintendo Entertainment System)的書籍,並非慶祝或自我恭維。大多數其他報導宣稱超級任天堂是1989年至1995年「16位元主機戰爭」的無可爭議的勝者。在這本書中,Dominic Arsenault 提醒我們,儘管 SNES 是一個強大的平台,擁有高品質的遊戲,但它也是一個短視的企業願景的產物,專注於維持任天堂的市場佔有率和商業模式。這導致該公司在其黃金時代(Arsenault 稱之為「ReNESsance」)與 NES 一起從主導地位跌落至業界邊緣,隨後推出的任天堂 64 和 GameCube 主機。Arsenault 主張,任天堂在 SNES 年代的保守商業策略和對創新的抵制解釋了其在市場上被索尼的 PlayStation 打敗的原因。
Arsenault 擴展了「平台」的概念,將其納入塑造和限制創作工作的市場力量,他不僅依賴遊戲研究和歷史,還參考了遊戲雜誌、盒子、手冊和廣告,以識別形成任天堂超級力量的技術話語和商業模式。他還描述了1990年代視頻遊戲中的文化變遷,這些變遷逐漸侵蝕了遊戲愛好者對 SNES 的熱愛,隨著任天堂世代的成熟。最後,他記錄了 SNES 存在期間發生的許多技術變化,包括全動態視頻、CD-ROM 存儲和向 3D 圖形的轉變。Arsenault 解釋,由於 SNES 平台的架構,任天堂抵制這些變化,並繼續專注於傳統的遊戲類型。