The Video Games Textbook: History - Business - Technology
暫譯: 電子遊戲教科書:歷史 - 商業 - 技術
Wardyga, Brian J.
- 出版商: CRC
- 出版日期: 2023-06-13
- 售價: $7,320
- 貴賓價: 9.5 折 $6,954
- 語言: 英文
- 頁數: 478
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 1032325879
- ISBN-13: 9781032325873
海外代購書籍(需單獨結帳)
商品描述
The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games.
Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast.
This edition features new content in every chapter, including color timelines, sections on color theory and
lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series XS, and PlayStation 5.
Key Features
- Explores the history, business, and technology of video games, including social, political, and economic motivations
- Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs
- Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms
- Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes
商品描述(中文翻譯)
《電子遊戲教科書》將電子遊戲的歷史提升到一個新的層次。內容涵蓋每一個主要的遊戲主機、手持系統以及改變遊戲規則的個人電腦,並探討遊戲背後的商業、技術和人員。
各章節包含學習目標和關鍵術語、插圖時間線、彩色圖片和圖表,此外還有每個平台的技術規格和關鍵標題。每一章都是進入遊戲不同領域的旅程,讀者將清楚了解電子遊戲的演變過程、平台成功或失敗的原因,以及它們對產業和文化的影響。本書以吸引來自世界各地學生的注意和興趣為目的,這本新修訂的第二版也成為任何電子遊戲愛好者的必備手冊。
本版在每一章中都包含新內容,包括彩色時間線、色彩理論和照明的部分、NEC PC-98系列、MSX系列、Amstrad CPC、Sinclair ZX Spectrum、Milton Bradley Microvision、任天堂 Game & Watch、性別議題、PEGI 和 CERO 評級系統,以及新的專業檔案和測驗問題,還擴展了對 PC 和行動遊戲、虛擬實境、Valve Steam Deck、任天堂 Switch、Xbox Series XS 和 PlayStation 5 的涵蓋。
主要特色
- 探索電子遊戲的歷史、商業和技術,包括社會、政治和經濟動機
- 透過清晰的學習目標、關鍵術語、插圖時間線、彩色圖片、表格和圖表促進學習
- 突出所有主要遊戲主機、手持設備、個人電腦和行動平台的技術規格和關鍵標題
- 透過市場摘要和突破性趨勢的評論,以及章末活動和測驗來加強學習內容
作者簡介
Dr. Brian J. Wardyga combined his 40+ years' experience with video games with 20+ years in the media industry and 20+ years of teaching in higher education to create The Video Games Textbook. He began playing video games in the early 1980s, beginning with the Atari VCS. Since that time, he has collected games for almost every major system, and lived through most of what has been written in this book. An expert on the subject that is both his passion and hobby, Brian wrote and designed this textbook to promote student learning and to be the ultimate companion book for all video game enthusiasts. The book's visually rich presentation encourages reading and provides vivid examples of each major platform, its controllers and accessories, along with examples of the print advertisements, game graphics, and box art that was pertinent to each generation of video games.
Brian began teaching at the university level in 2002 at Boston University and has taught communication and production courses at Curry College, Fisher College, Lasell University, and University of Massachusetts, Boston. He has been a full-time instructor at Lasell University since 2004, where he began teaching courses on video games in 2009. His array of courses taught includes Advanced Television Production, Communication Research (graduate level), Digital Audio Production, Digital Filmmaking, Digital Video Editing, Effective Speaking, Fundamentals of Communication, Interactive Broadband Television, Life Skills & Video Games, Media Literacy, Oral Communication, Public Speaking, Radio Production, Television Studio Production, Understanding Mass Media, Understanding Video Games, Video Games & Culture, Video Production (graduate and undergraduate), and Writing for the Media.
Brian holds a Doctorate in Educational Leadership from Liberty University, a Master of Science in Television from Boston University, and a Bachelor of Arts in Communication from Bridgewater State. His professional vita includes work for organizations such as Bernie & Phyl's Furniture, Borders Books & Music, The Boyds Collection Ltd., GlaxoSmithKline, and Ty, Inc. He has served more than 10 years as the advisor to LCTV - Lasell Community Television and the Lasell University Video Games Club (VGC). His 20+ years of experience in the media industry includes the role of founding General Manager of the award-winning 102.9FM WLAS. His clubs have won Student Organization of the Year on three occasions, and Brian has received accolades such as the Broadcast Education Association Festival of Media Arts Award of Excellence, Intercollegiate Broadcasting System winner for Best Television Station Advisor, and the Tom Gibson Award for Outstanding Engineering.
In addition to WLAS, Brian worked for another 10 years in the Boston media market as a Stage Manager and Computer Graphics Technician at WCVB-TV ABC5 for programs such as Chronicle, City Line, Commitment 2000, The Evening News, Eye Opener News, Jerry Lewis Telethon, Midday News, Patriots Pregame Show, Patriots 5th Quarter, and the PGA Tour. Prior to WCVB, Brian worked as an Associate Director for WLVI-TV WB56 on programs such as Keller At Large, New England Stories, Patriots SportZone Kickoff, The Sports Zone, and The Ten O'Clock News. He also served as a Postproduction Assistant at WGBH PBS2 on the Building Big documentary series.
作者簡介(中文翻譯)
布萊恩·J·沃迪加博士結合了他在電子遊戲領域超過40年的經驗、20年以上的媒體產業經歷以及20年以上的高等教育教學經驗,創作了《電子遊戲教科書》。他於1980年代初開始玩電子遊戲,最初是從Atari VCS開始。自那時以來,他為幾乎每個主要系統收集了遊戲,並經歷了本書中所寫的大部分內容。作為一位對這個主題充滿熱情和興趣的專家,布萊恩撰寫並設計了這本教科書,以促進學生學習,並成為所有電子遊戲愛好者的終極伴侶書。這本書視覺上豐富的呈現方式鼓勵閱讀,並提供每個主要平台、其控制器和配件的生動例子,以及與每一代電子遊戲相關的印刷廣告、遊戲圖形和包裝藝術的範例。
布萊恩於2002年在波士頓大學開始大學層級的教學,並在庫里學院、費舍爾學院、拉塞爾大學和馬薩諸塞大學波士頓分校教授傳播和製作課程。自2004年以來,他一直是拉塞爾大學的全職講師,並於2009年開始教授電子遊戲相關課程。他教授的課程包括高級電視製作、傳播研究(研究生層級)、數位音頻製作、數位電影製作、數位視頻編輯、有效演講、傳播基礎、互動寬頻電視、生活技能與電子遊戲、媒體素養、口頭傳播、公共演講、廣播製作、電視工作室製作、大眾媒體理解、電子遊戲理解、電子遊戲與文化、視頻製作(研究生和本科生)以及媒體寫作。
布萊恩擁有自由大學的教育領導博士學位、波士頓大學的電視碩士學位,以及布里奇沃特州立大學的傳播學士學位。他的專業履歷包括為伯尼與菲爾的家具、邊界書店與音樂、博伊德收藏有限公司、葛蘭素史克和Ty, Inc.等組織工作。他擔任LCTV - 拉塞爾社區電視台和拉塞爾大學電子遊戲俱樂部(VGC)的顧問超過10年。他在媒體產業的20多年經驗中,包括擔任獲獎的102.9FM WLAS的創始總經理。他的俱樂部曾三度獲得年度學生組織獎,布萊恩也獲得了廣播教育協會媒體藝術節卓越獎、全國大學廣播系統最佳電視台顧問獎以及湯姆·吉布森傑出工程獎等榮譽。
除了WLAS,布萊恩還在波士頓媒體市場工作了10年,擔任WCVB-TV ABC5的舞台經理和電腦圖形技術員,參與的節目包括《編年史》、《城市線》、《承諾2000》、《晚間新聞》、《眼睛開啟新聞》、《傑瑞·路易斯慈善馬拉松》、《午間新聞》、《愛國者賽前秀》、《愛國者第五節》和《PGA巡迴賽》。在WCVB之前,布萊恩擔任WLVI-TV WB56的副導演,參與的節目包括《凱勒大範圍》、《新英格蘭故事》、《愛國者運動區開球》、《運動區》和《十點新聞》。他還在WGBH PBS2的《建造大》紀錄片系列中擔任後期製作助理。